Playing video games, though not as immersive as VR technology, is a wonderful experience that takes the player to different and interesting places where one meets some of the most interestingly put together personalities.
Interestingly, there is surprisingly little written content that pays homage to these virtual beings and the roles they played in providing hard to forget moments that could only really have happened in the in-game worlds we’ve had the chance to explore.
This is a short memento to a few of those unsung heroes that made our gaming experiences that much more of a ball.
Teddy “TK” Baha From Borderlands
A blind, one legged, weapons inventor who found himself living on the rather hostile planet that is Pandora after he and his wife Marian became victims of harassment and intimidation from a company known as the Hyperion Corporation, which pinched some weapon designs from him.
Baha is a loner who provides missions early on in the game. However, what makes him memorable is how his individual quirkiness stands out in a world where quirk seems to be the norm.
The Resident Evil 4 Arms dealer.
He has no name, his origin’s are not known and he doesn’t say much. Which makes sense. He is an arms dealer in a decidedly strange situation. So we’ll simply refer to him by the name he calls the main character, Leon S. Kennedy, and that is stranger.
What makes our stranger is so cool is not the fact that he is always right there when you need him most, carrying with him some awesome guns and upgrades to help you battle your way to saving the president’s daughter. His presence also tends to serve as a subtle warning of how serious a threat you are about to encounter.
Garrus Vakarian of Mass Effect
In accordance with Turian norms, Garrus received military training at a young age before going on to become a C-SEC investigative officer responsible for the investigation of Seren’s (the top spectre before commander Shepard) shadowy activities. Which leads to him meeting Shepard.
What makes Garrus memorable is how he seems to hold on to his upstanding character, even with all the moral “fine lines” that are walked through the course of the campaign.
Doom’s Demon Legion
Last but definitely not least is the legion of demon warriors that the player has to do battle with in the first person cult classic that is the Room series.
Though these guys are not really the talkative type, anybody who has played through a Doom campaign can think of more than one moment were these enemies offered both enthralling entertainment and a helping hand.
Yes, a helping hand. When playing the campaign, one could gowde the enemies into fighting each other through a well timed evasive maneuver that leads to them accidentally shooting one another. This would result in them attacking each other in retaliation, allowing the player to pick off any survivors.
This somewhat simple intricacy made the game that much more entertaining to play, even to watch. In no particular order of course.