Gaming

Xenonauts 2 Review — The Brutal, Unforgiving XCOM Successor That Makes Victory Taste Like It Actually Means Something

Let’s be upfront: Xenonauts 2 will kill your best soldiers. It will instagib your veteran sniper through full cover while wearing end-game armor. It will hand you a catastrophic strategic defeat just when you think you’ve got the upper hand. And when you finally, finally beat it — the satisfaction will hit harder than almost any game you’ve played this year.

Goldhawk Interactive’s follow-up to their cult XCOM homage arrives as a full, polished release (January 2026, $40/£45 on Steam), and it is — against all reasonable expectations — one of the best tactics games in years. Whether you’re a die-hard of the 1990s originals or only know Firaxis’s glossy reinventions, Xenonauts 2 has something to say to both camps, and it says it with a plasma rifle to the face.

The Bones: Familiar, Refined, Relentless

The premise is vintage X-COM territory: a shadow organisation of soldiers and scientists races to repel a technologically superior alien invasion before the six major regions of Earth collapse into panic. You build bases, research alien technology, dissect your fallen enemies, intercept UFOs, and grind out tactical ground missions — one harrowing firefight at a time.

What separates Xenonauts 2 from the Firaxis crowd is its fidelity to the old ways. Time Units return, giving each soldier a precise action budget to move, fire, crouch, and rotate their vision cone. Room-clearing costs TUs to kick the door and look both ways. The difference between a brilliant breach and a catastrophic ambush is measured in fractions of a second’s hesitation — and the game never lets you forget it.

Where Skill Expression Lives

Mastering TUs is only the beginning. The real depth comes from combining ground-level tactics with the strategic meta-game above. You must manage panic across regions, secure supporters whose funding prices fluctuate dynamically, and prioritise research paths that keep you ahead of an escalating invasion. Fall behind on fighter jet upgrades and the aliens will rule your skies — a slow-motion strategic collapse that takes months of in-game time to fully manifest.

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The air combat deserves its own mention. Real-time dogfights using throttle management and roll maneuvers let you punch above your weight in the early game, winning lopsided battles on pure mechanical skill. Different UFO types demand different approaches, creating genuinely tense encounters that reward study and punish autopilot.

The Stories It Generates

Where Xenonauts 2 truly earns its keep is in the emergent narrative machine grinding away beneath the surface. There’s the corporal sent into a UFO bridge as a scouting sacrifice who somehow dodged six plasma bolts — and ended the campaign as a colonel. There are base defence missions (the one area where the game’s micromanagement load genuinely creaks) that become frantic, white-knuckle scrambles. There’s the horrible moment your star sniper gets one-shot from across the map, and the even more horrible moment you realise you actually needed that to happen to make the eventual victory feel earned.

Squad customisation deepens the attachment: you watch your team evolve from kevlar-and-rifles rookies to neon-lit space marines wielding plasma and powered armour — and yet the tension never goes away. A lucky roll can spare a rookie. An unlucky one can obliterate a legend. That unpredictability is the game’s greatest trick.

Verdict: 91 — Required Reading for Tactics Fans

Xenonauts 2 is uncompromising, demanding, and absolutely magnificent once it clicks. The learning curve is genuinely steep — first-timers will fail campaigns before understanding why — but the depth and the stories that come out the other side make every painful lesson worthwhile. If you’ve ever wondered what the fuss about old-school X-COM was, this is your definitive answer, delivered fresh and sharp in 2026.

Reviewed on: Ryzen 7 3700X, RTX 4070 Super, 32 GB RAM | Available on Steam | Steam Deck: Playable

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Michael Johnson

Michael Johnson is a content strategist and editor with expertise in gaming, technology, and digital media. He leads content operations at Brand Contractors and contributes regularly to BizzNerd.
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