<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	xmlns:media="http://search.yahoo.com/mrss/"
>

<channel>
	<title>Survival horror Archives - Bizznerd</title>
	<atom:link href="https://bizznerd.com/tag/survival-horror/feed/" rel="self" type="application/rss+xml" />
	<link>https://bizznerd.com</link>
	<description>Place Where Technology Meets Business</description>
	<lastBuildDate>Wed, 08 Apr 2026 03:17:56 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	

<image>
	<url>https://bizznerd.com/wp-content/uploads/2019/01/cropped-favicon-1-32x32.png</url>
	<title>Survival horror Archives - Bizznerd</title>
	<link>https://bizznerd.com</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>Silent Hill&#8217;s Comeback Isn&#8217;t a Fluke — It&#8217;s a Full-Blown Renaissance, and Townfall Might Be the Crown Jewel</title>
		<link>https://bizznerd.com/silent-hills-comeback-isnt-a-fluke-its-a-full-blown-renaissance-and-townfall-might-be-the-crown-jewel/</link>
		
		<dc:creator><![CDATA[Michael Johnson]]></dc:creator>
		<pubDate>Wed, 08 Apr 2026 03:17:56 +0000</pubDate>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Horror Games]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[Silent Hill]]></category>
		<category><![CDATA[Silent Hill Townfall]]></category>
		<category><![CDATA[Survival horror]]></category>
		<guid isPermaLink="false">https://bizznerd.com/silent-hills-comeback-isnt-a-fluke-its-a-full-blown-renaissance-and-townfall-might-be-the-crown-jewel/</guid>

					<description><![CDATA[<p>Silent Hill is on its best run in 20 years — three major releases in three years, from the acclaimed SH2 Remake to Silent Hill f and the upcoming Townfall.</p>
<p>The post <a rel="nofollow" href="https://bizznerd.com/silent-hills-comeback-isnt-a-fluke-its-a-full-blown-renaissance-and-townfall-might-be-the-crown-jewel/">Silent Hill&#8217;s Comeback Isn&#8217;t a Fluke — It&#8217;s a Full-Blown Renaissance, and Townfall Might Be the Crown Jewel</a> appeared first on <a rel="nofollow" href="https://bizznerd.com">Bizznerd</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>If you told a Silent Hill fan in 2015 — still raw from the P.T. cancellation, watching their most anticipated game get torched by Konami — that the franchise would soon be in the middle of its hottest streak since the early 2000s, they would have looked at you like you&#8217;d just stepped out of the fog yourself. But here we are. Silent Hill is back. Not just back — it&#8217;s thriving, and 2026 might be the year it cements a genuine new golden era.</p>
<h2>Three Major Releases in Three Years</h2>
<p>It sounds almost too good to be true for long-suffering fans: Silent Hill 2 Remake in 2024, Silent Hill f in 2025, and Silent Hill: Townfall arriving sometime in 2026. Three distinct, ambitious takes on the franchise within a three-year window is something the series hasn&#8217;t attempted since its peak run between 2001 and 2004. What makes this streak genuinely remarkable isn&#8217;t just the volume — it&#8217;s the quality and the variety.</p>
<p>Bloober Team&#8217;s Silent Hill 2 Remake was the highest-stakes entry in the lineup. Remaking what many consider the greatest survival horror game ever made was an assignment with infinite failure modes. They pulled it off. The remake received widespread critical acclaim for honoring the source material&#8217;s psychological complexity while modernizing its mechanics and visuals for a new generation. It put the franchise back on the map loudly and unambiguously.</p>
<h2>Silent Hill f: A Franchise Willing to Take Real Risks</h2>
<p>If the SH2 Remake proved Konami could be trusted to handle their crown jewel, Silent Hill f proved the franchise wasn&#8217;t just coasting on nostalgia. Penned by visual novel legend Ryukishi07 and set in 1960s Japan — a radical departure from the series&#8217; traditional West Virginia fog — f took genuine creative swings. The Japanese setting, the distinct visual language, and Ryukishi07&#8217;s signature storytelling style resulted in something that felt unmistakably like Silent Hill while being unlike anything the franchise had done before. You don&#8217;t get that kind of risk-taking from a franchise operating in survival mode. That&#8217;s a franchise with renewed confidence.</p>
<h2>What Townfall Needs to Do</h2>
<p>Silent Hill: Townfall is the entry we know the least about, and that mystery is part of what makes 2026 such an exciting year for horror fans. Developed by No Code — the studio behind the excellent Stories Untold and Observation — Townfall takes the series to yet another new location and another new creative voice. No Code&#8217;s track record in atmospheric, narrative-driven horror is spotless, and the brief glimpses of Townfall shown at February&#8217;s State of Play suggested something genuinely unsettling and visually distinct.</p>
<p>The bar has been set high by its predecessors. Townfall doesn&#8217;t just need to be good — it needs to justify the narrative that Silent Hill&#8217;s revival is a deliberate, curated creative movement and not a series of lucky swings. Based on what we know of No Code&#8217;s craft, there&#8217;s real reason for optimism.</p>
<h2>Why This Moment Matters for Horror Gaming</h2>
<p>The Silent Hill resurgence isn&#8217;t just good news for fans of fog-drenched psychological terror — it&#8217;s important for the broader horror genre. When a franchise of this pedigree reclaims its voice and starts taking genuine creative risks, it elevates expectations across the board. It tells publishers that horror can sell, that fidelity to tone and vision matters, and that audiences are hungry for something that makes them genuinely uncomfortable in new ways.</p>
<p>Resident Evil&#8217;s ongoing excellence, the success of Alan Wake 2, and now Silent Hill&#8217;s comeback — survival horror is having a sustained moment of artistic ambition that fans of the genre have been waiting years for. Whatever Townfall turns out to be, the franchise is no longer a cautionary tale. It&#8217;s one of gaming&#8217;s most compelling ongoing stories, and 2026 is shaping up to be its most important chapter yet.</p>
<p>The post <a rel="nofollow" href="https://bizznerd.com/silent-hills-comeback-isnt-a-fluke-its-a-full-blown-renaissance-and-townfall-might-be-the-crown-jewel/">Silent Hill&#8217;s Comeback Isn&#8217;t a Fluke — It&#8217;s a Full-Blown Renaissance, and Townfall Might Be the Crown Jewel</a> appeared first on <a rel="nofollow" href="https://bizznerd.com">Bizznerd</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Resident Evil Requiem — Capcom Redefines Survival Horror Once Again</title>
		<link>https://bizznerd.com/resident-evil-requiem-capcom-redefines-survival-horror-once-again-2/</link>
		
		<dc:creator><![CDATA[Michael Johnson]]></dc:creator>
		<pubDate>Tue, 07 Apr 2026 07:59:17 +0000</pubDate>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Horror Games]]></category>
		<category><![CDATA[Leon Kennedy]]></category>
		<category><![CDATA[Resident evil]]></category>
		<category><![CDATA[Survival horror]]></category>
		<guid isPermaLink="false">https://bizznerd.com/resident-evil-requiem-capcom-redefines-survival-horror-once-again-2/</guid>

					<description><![CDATA[<p>Resident Evil Requiem arrives with an 89 score and two playable leads. Critics call it the most confident Resident Evil in a decade — here's the full breakdown.</p>
<p>The post <a rel="nofollow" href="https://bizznerd.com/resident-evil-requiem-capcom-redefines-survival-horror-once-again-2/">Resident Evil Requiem — Capcom Redefines Survival Horror Once Again</a> appeared first on <a rel="nofollow" href="https://bizznerd.com">Bizznerd</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>Resident Evil Requiem has landed with an 89 score and critics are hailing it as the most confident entry in the franchise&#8217;s storied history. The ninth mainline installment brings dual protagonists, refined gameplay, and a fresh vision for survival horror.</p>



<h2>What Happened</h2>



<p>Capcom released Resident Evil Requiem on February 27, 2026, introducing players to newcomer Grace Ashcroft alongside series veteran Leon Kennedy. The dual-protagonist structure allows the game to explore contrasting gameplay styles — Grace&#8217;s segments lean into atmospheric terror while Leon&#8217;s campaign delivers more action-oriented thrills.</p>



<p>Angela Sant&#8217;Albano&#8217;s performance as Grace has earned particular praise, with reviewers calling it one of the best in the franchise&#8217;s history. The game strikes a deliberate balance between the methodical horror of classic entries and the refined action of RE4&#8217;s remake, resulting in an experience that feels both nostalgic and fresh.</p>



<h2>Industry Impact</h2>



<p>Requiem&#8217;s success continues Capcom&#8217;s remarkable hot streak. Following the acclaimed remakes of RE2, RE3, and RE4, along with the creative risks of RE7 and Village, Capcom has demonstrated an understanding of its franchise that few other publishers can match.</p>



<p>The game&#8217;s dual-protagonist approach also sets an interesting precedent for the series. By offering two distinct playstyles within a single package, Capcom has effectively given players two games in one — a strategy that could influence how future entries approach content delivery.</p>



<h2>The Bigger Picture</h2>



<p>The survival horror renaissance shows no signs of slowing. With Silent Hill&#8217;s recent return and Dead Space&#8217;s remake finding audiences, the genre is experiencing a golden age. Resident Evil Requiem positions Capcom firmly at the top of this revival, proving that survival horror can be both commercially viable and critically acclaimed.</p>



<p>For the gaming industry, Requiem demonstrates that legacy franchises don&#8217;t need to chase trends to remain relevant. Sometimes the best path forward is honoring what made a series special while iterating thoughtfully.</p>



<h2>Conclusion</h2>



<p>Resident Evil Requiem is everything fans wanted and more — a confident, polished survival horror experience that honors the franchise&#8217;s legacy while pushing it forward. Capcom has done it again.</p>



<p><em>Source: PC Gamer, GamesRadar, Metacritic — April 2026</em></p>
<p>The post <a rel="nofollow" href="https://bizznerd.com/resident-evil-requiem-capcom-redefines-survival-horror-once-again-2/">Resident Evil Requiem — Capcom Redefines Survival Horror Once Again</a> appeared first on <a rel="nofollow" href="https://bizznerd.com">Bizznerd</a>.</p>
]]></content:encoded>
					
		
		
			<media:content url="https://bizznerd.com/wp-content/uploads/2026/04/re-requiem-review.jpg" medium="image" />
	</item>
		<item>
		<title>Resident Evil Requiem — Capcom Redefines Survival Horror Once Again</title>
		<link>https://bizznerd.com/resident-evil-requiem-capcom-redefines-survival-horror-once-again/</link>
		
		<dc:creator><![CDATA[Michael Johnson]]></dc:creator>
		<pubDate>Tue, 07 Apr 2026 07:58:41 +0000</pubDate>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Grace Ashcroft]]></category>
		<category><![CDATA[horror gaming 2026]]></category>
		<category><![CDATA[Leon Kennedy]]></category>
		<category><![CDATA[RE9]]></category>
		<category><![CDATA[Resident Evil Requiem]]></category>
		<category><![CDATA[Survival horror]]></category>
		<guid isPermaLink="false">https://bizznerd.com/resident-evil-requiem-capcom-redefines-survival-horror-once-again/</guid>

					<description><![CDATA[<p>Resident Evil Requiem arrives with an 89 score and two playable leads. Critics call it the most confident Resident Evil in a decade — here's the full breakdown.</p>
<p>The post <a rel="nofollow" href="https://bizznerd.com/resident-evil-requiem-capcom-redefines-survival-horror-once-again/">Resident Evil Requiem — Capcom Redefines Survival Horror Once Again</a> appeared first on <a rel="nofollow" href="https://bizznerd.com">Bizznerd</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>Resident Evil Requiem has landed with an 89 score and critics are hailing it as the most confident entry in the franchise&#8217;s storied history. The ninth mainline installment brings dual protagonists, refined gameplay, and a fresh vision for survival horror.</p>



<h2>What Happened</h2>



<p>Capcom released Resident Evil Requiem on February 27, 2026, introducing players to newcomer Grace Ashcroft alongside series veteran Leon Kennedy. The dual-protagonist structure allows the game to explore contrasting gameplay styles—Grace&#8217;s segments lean into atmospheric terror while Leon&#8217;s campaign delivers more action-oriented thrills.</p>



<p>Angela Sant&#8217;Albano&#8217;s performance as Grace has earned particular praise, with reviewers calling it one of the best in the franchise&#8217;s history. The game strikes a deliberate balance between the methodical horror of classic entries and the refined action of RE4&#8217;s remake, resulting in an experience that feels both nostalgic and fresh.</p>



<h2>Industry Impact</h2>



<p>Requiem&#8217;s success continues Capcom&#8217;s remarkable hot streak. Following the acclaimed remakes of RE2, RE3, and RE4, along with the creative risks of RE7 and Village, Capcom has demonstrated an understanding of its franchise that few other publishers can match.</p>



<p>The game&#8217;s dual-protagonist approach also sets an interesting precedent for the series. By offering two distinct playstyles within a single package, Capcom has effectively given players two games in one—a strategy that could influence how future entries approach content delivery.</p>



<h2>The Bigger Picture</h2>



<p>The survival horror renaissance shows no signs of slowing. With Silent Hill&#8217;s recent return and Dead Space&#8217;s remake finding audiences, the genre is experiencing a golden age. Resident Evil Requiem positions Capcom firmly at the top of this revival, proving that survival horror can be both commercially viable and critically acclaimed.</p>



<p>For the gaming industry, Requiem demonstrates that legacy franchises don&#8217;t need to chase trends to remain relevant. Sometimes the best path forward is honoring what made a series special while iterating thoughtfully.</p>



<h2>Conclusion</h2>



<p>Resident Evil Requiem is everything fans wanted and more—a confident, polished survival horror experience that honors the franchise&#8217;s legacy while pushing it forward. Capcom has done it again.</p>



<p><em>Source: <a href="https://www.pcgamer.com/games/resident-evil/resident-evil-requiem-review/" target="_blank" rel="noopener">PC Gamer</a></em></p>
<p>The post <a rel="nofollow" href="https://bizznerd.com/resident-evil-requiem-capcom-redefines-survival-horror-once-again/">Resident Evil Requiem — Capcom Redefines Survival Horror Once Again</a> appeared first on <a rel="nofollow" href="https://bizznerd.com">Bizznerd</a>.</p>
]]></content:encoded>
					
		
		
			<media:content url="https://bizznerd.com/wp-content/uploads/2026/04/resident-evil-requiem-2026.jpg" medium="image" />
	</item>
		<item>
		<title>Dead Island 2 will not be an open-world game</title>
		<link>https://bizznerd.com/dead-island-2-will-not-be-an-open-world-game/</link>
		
		<dc:creator><![CDATA[exe]]></dc:creator>
		<pubDate>Sun, 06 Nov 2022 11:56:25 +0000</pubDate>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Sony PlayStation]]></category>
		<category><![CDATA[Video Game Consoles]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[XBox]]></category>
		<category><![CDATA[Action role-playing game]]></category>
		<category><![CDATA[Adventure game]]></category>
		<category><![CDATA[and Xbox Series S]]></category>
		<category><![CDATA[Dead Island 2]]></category>
		<category><![CDATA[Deep Silver]]></category>
		<category><![CDATA[Escape Dead Island]]></category>
		<category><![CDATA[fighting game]]></category>
		<category><![CDATA[First-Person-Shooter]]></category>
		<category><![CDATA[Google Stadia]]></category>
		<category><![CDATA[Multiplayer video game]]></category>
		<category><![CDATA[Plaion]]></category>
		<category><![CDATA[playstation 4]]></category>
		<category><![CDATA[PlayStation 5]]></category>
		<category><![CDATA[Single-player video game]]></category>
		<category><![CDATA[Survival horror]]></category>
		<category><![CDATA[xbox one]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://bizznerd.com/?p=20346</guid>

					<description><![CDATA[<p>After years of delays, restarts of development, changes in the production team, and all kinds of problems behind the scenes, Dead Island 2 finally appeared at the opening ceremony of this year&#8217;s Gamescom. Dambuster studio has re-unveiled this action and role-playing work by releasing a trailer. A variety of events and interviews have led to &#8230;</p>
<p>The post <a rel="nofollow" href="https://bizznerd.com/dead-island-2-will-not-be-an-open-world-game/">Dead Island 2 will not be an open-world game</a> appeared first on <a rel="nofollow" href="https://bizznerd.com">Bizznerd</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>After years of delays, restarts of development, changes in the production team, and all kinds of problems behind the scenes, Dead Island 2 finally appeared at the opening ceremony of this year&#8217;s Gamescom. <a href="https://en.wikipedia.org/wiki/Dambuster_Studios">Dambuster</a> studio has re-unveiled this action and role-playing work by releasing a trailer. A variety of events and interviews have led to the publication of more information about this game, one more interesting than others.</p>
<p><iframe loading="lazy" title="Dead Island 2 Official Reveal Trailer | gamescom ONL 2022" width="1220" height="686" src="https://www.youtube.com/embed/u6Qypoo0a8w?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p>Unlike the first game, Dead Island 2 will not be an open world. In an interview with Eurogamer, game director David Stanton and creative director James Worrall explained that the city of Los Angeles in Dead Island 2 is divided into several regions of different extents. Some of these areas are smaller and others are extensive. The game offers a variety of side missions and activities to the players.</p>
<h4>Dead Island 2: Game World</h4>
<p>Dead Island 2 will, however, follow a linear progression, with new areas unlocked only by progressing through the story. Of course, players will have the option to return to older areas whenever they want.</p>
<p><strong>Stanton</strong> <strong>said:</strong></p>
<p><strong>&#8220;</strong>We have divided the city of Los Angeles into a series of districts. Some of them will be wide while others will be small. The area you experienced today is one of the smaller locations in the game. As you progress through the story, you can travel between unlockable areas. There are different types of side activities in these areas<strong>&#8220;</strong></p>
<p>One of the exciting things about the world of Dead Island 2 is that the zombies in each area will be unique, and players will encounter new types of zombies by traveling through different regions.</p>
<p><strong> James Worrall said about this:</strong></p>
<p><strong>&#8220;</strong>Each region has its zombie population, and they all reflect the characteristics of that region. Especially the Los Angeles lifestyle, how they choose, and how they dress. For example, in the game, there is some kind of zombie skaters who use helmets for this sport. We also have Muscle Beach, where you&#8217;ll encounter all sorts of beefy zombies on steroids. These are supposed to be right in front of you, right? We&#8217;re not interested in unleashing hordes of World War II zombies on players from afar. You know it&#8217;s all about combat and quick reaction. So these zombies have to feel like they were real people before.<strong>&#8220;</strong></p>
<p><a href="https://bizznerd.com/wp-content/uploads/2022/10/dead-island-2.jpeg"><img loading="lazy" class="alignnone size-full wp-image-20347" src="https://bizznerd.com/wp-content/uploads/2022/10/dead-island-2.jpeg" alt="Dead Island 2" width="1920" height="1080" srcset="https://bizznerd.com/wp-content/uploads/2022/10/dead-island-2.jpeg 1920w, https://bizznerd.com/wp-content/uploads/2022/10/dead-island-2-300x169.jpeg 300w, https://bizznerd.com/wp-content/uploads/2022/10/dead-island-2-1024x576.jpeg 1024w, https://bizznerd.com/wp-content/uploads/2022/10/dead-island-2-768x432.jpeg 768w, https://bizznerd.com/wp-content/uploads/2022/10/dead-island-2-1536x864.jpeg 1536w, https://bizznerd.com/wp-content/uploads/2022/10/dead-island-2-390x220.jpeg 390w, https://bizznerd.com/wp-content/uploads/2022/10/dead-island-2-600x338.jpeg 600w" sizes="(max-width: 1920px) 100vw, 1920px" /></a></p>
<h4>Dead Island: Release Date</h4>
<p>Dead Island 2 will be available on PC, Google Stadia, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, and Xbox Series S on February 2023. The PC version of this game will be exclusive to the Epic Games store.</p>
<p>The post <a rel="nofollow" href="https://bizznerd.com/dead-island-2-will-not-be-an-open-world-game/">Dead Island 2 will not be an open-world game</a> appeared first on <a rel="nofollow" href="https://bizznerd.com">Bizznerd</a>.</p>
]]></content:encoded>
					
		
		
			<media:content url="https://bizznerd.com/wp-content/uploads/2022/10/deadisland-1024x576.jpg" medium="image" />
	</item>
		<item>
		<title>State of Decay 3 &#8211; Everything we know so far</title>
		<link>https://bizznerd.com/state-of-decay-3-everything-we-know-so-far/</link>
		
		<dc:creator><![CDATA[exe]]></dc:creator>
		<pubDate>Sun, 18 Sep 2022 16:21:36 +0000</pubDate>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Sony PlayStation]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[XBox]]></category>
		<category><![CDATA[Adventure game]]></category>
		<category><![CDATA[State of Decay 3]]></category>
		<category><![CDATA[Survival horror]]></category>
		<category><![CDATA[Undead Labs]]></category>
		<category><![CDATA[Xbox Game Studios]]></category>
		<guid isPermaLink="false">https://bizznerd.com/?p=20211</guid>

					<description><![CDATA[<p>After a long time of ignorance, this time the details of the development of State of Decay 3 have been revealed. It seems to be done with the help of the powerful game engine Unreal Engine 5&#8243; and with the developers of the popular title Gears of War. In the following, we will discuss more &#8230;</p>
<p>The post <a rel="nofollow" href="https://bizznerd.com/state-of-decay-3-everything-we-know-so-far/">State of Decay 3 &#8211; Everything we know so far</a> appeared first on <a rel="nofollow" href="https://bizznerd.com">Bizznerd</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>After a long time of ignorance, this time the details of the development of State of Decay 3 have been revealed. It seems to be done with the help of the powerful game engine Unreal Engine 5&#8243; and with the developers of the popular title Gears of War. In the following, we will discuss more complete explanations of this new version.</p>
<p><iframe loading="lazy" title="State of Decay 3 - Announcement Trailer | Xbox Showcase 2020" width="1220" height="686" src="https://www.youtube.com/embed/-WMb6InnZQY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p>It&#8217;s been a while since we heard about the development of State of Decay 3 as the third part of Undead Labs&#8217; open-world survival horror game series. Matt Booty, the head of Xbox Game Studios, has revealed some information about this new game on Major Nelson&#8217;s podcast.</p>
<p>Almost two years have passed since the State of Decay 3 announcement. At the time, developer <a href="https://en.wikipedia.org/wiki/Undead_Labs">Undead Labs</a> stated that the game was still in its early stages of pre-production. However, five months ago, reports indicated that there were problems with the development process and gender discrimination issues, which caused the game to remain in its pre-production stage.</p>
<p><span style="color: #3366ff;">It seems that in State of Decay 3 we will also see zombie animals that will challenge you.</span></p>
<p><a href="https://bizznerd.com/wp-content/uploads/2022/09/160399-games-news-feature-everything-we-know-about-state-of-decay-3-trailer-gameplay-details-and-more-image1-ofuhm48bls.jpg"><img loading="lazy" class="alignnone size-full wp-image-20216" src="https://bizznerd.com/wp-content/uploads/2022/09/160399-games-news-feature-everything-we-know-about-state-of-decay-3-trailer-gameplay-details-and-more-image1-ofuhm48bls.jpg" alt="state-of-decay-3-trailer-gameplay" width="945" height="630" srcset="https://bizznerd.com/wp-content/uploads/2022/09/160399-games-news-feature-everything-we-know-about-state-of-decay-3-trailer-gameplay-details-and-more-image1-ofuhm48bls.jpg 945w, https://bizznerd.com/wp-content/uploads/2022/09/160399-games-news-feature-everything-we-know-about-state-of-decay-3-trailer-gameplay-details-and-more-image1-ofuhm48bls-300x200.jpg 300w, https://bizznerd.com/wp-content/uploads/2022/09/160399-games-news-feature-everything-we-know-about-state-of-decay-3-trailer-gameplay-details-and-more-image1-ofuhm48bls-768x512.jpg 768w, https://bizznerd.com/wp-content/uploads/2022/09/160399-games-news-feature-everything-we-know-about-state-of-decay-3-trailer-gameplay-details-and-more-image1-ofuhm48bls-600x400.jpg 600w" sizes="(max-width: 945px) 100vw, 945px" /></a></p>
<h4>Making the game State of Decay 3 with the help of Unreal Engine 5</h4>
<p>Now, in an interview with Major Nelson, Botti mentioned the details of the development of the State of Decay 3 with the help of the Unreal Engine 5 game engine. Also, he mentioned that the next project, &#8220;inXile,&#8221; is very exciting. During one of his recent visits, he even announced that Phil Spencer played the game for a while. There is a rumor that InXile&#8217;s next game will be a steampunk-themed RPG under the direction of former Arcanum developers. Finally, we have to wait for more news in this field.</p>
<p><span style="color: #3366ff;">You can read Booty&#8217;s interview in full on the Major Nelson podcast below:</span></p>
<h4>Booty&#8217;s interview on the Major Nelson podcast</h4>
<p>We have a structure that we call meetings, where we gather subject matter experts for a day or two. We experienced animation sessions, UI sessions, Unreal Engine sessions, physics sessions, etc. These meetings are our main mechanism for sharing new technologies among our various team members.</p>
<p>You mentioned Undead Labs, they&#8217;re working with The Coalition in Vancouver, our Gears of War studio. To use some of the technology around Unreal Engine 5 and some of the stuff that&#8217;s already in Gears of War.</p>
<p>Last week, we spent the whole day in Undead Labs in Seattle, which was great, and we got some cool new updates for State of Decay 3. In addition to the State of Decay 2 continuing to grow, I think we now have eleven million lifetime players in State of Decay 2, which is pretty cool.</p>
<p>The post <a rel="nofollow" href="https://bizznerd.com/state-of-decay-3-everything-we-know-so-far/">State of Decay 3 &#8211; Everything we know so far</a> appeared first on <a rel="nofollow" href="https://bizznerd.com">Bizznerd</a>.</p>
]]></content:encoded>
					
		
		
			<media:content url="https://bizznerd.com/wp-content/uploads/2022/09/sod_3_logo-1024x435.jpg" medium="image" />
	</item>
	</channel>
</rss>
