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	<title>Straftat Archives - Bizznerd</title>
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		<title>Vholume: Straftat Dev&#8217;s Parkour Game Sprints to Steam Aug 21</title>
		<link>https://bizznerd.com/vholume-parkour-game-straftat-dev-release-date/</link>
		
		<dc:creator><![CDATA[Michael Johnson]]></dc:creator>
		<pubDate>Sun, 09 Aug 2026 02:18:06 +0000</pubDate>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Parkour Games]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Straftat]]></category>
		<category><![CDATA[Vholume]]></category>
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					<description><![CDATA[<p>Vholume, a brutalist first-person parkour game from a Straftat co-creator, arrives on Steam August 21 with wall-running, ghost races, and Mirror's Edge energy.</p>
<p>The post <a href="https://bizznerd.com/vholume-parkour-game-straftat-dev-release-date/">Vholume: Straftat Dev&#8217;s Parkour Game Sprints to Steam Aug 21</a> appeared first on <a href="https://bizznerd.com">Bizznerd</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">One of the minds behind a beloved indie shooter is about to drop something very different, and momentum junkies should be paying attention. <strong>Vholume</strong>, a self-described &#8220;melancholic first-person parkour adventure,&#8221; lands on Steam on <strong>August 21</strong> — just two weeks out. If you&#8217;ve ever lost hours to Mirror&#8217;s Edge, Hot Lava, or a well-built surf map, this is the indie release to bookmark.</p>



<p class="wp-block-paragraph">The pedigree is the hook. Vholume comes from Léonard Lemaitre, one of the two brothers who created <strong>Straftat</strong>, the scrappy arena FPS that a lot of players (and the developers themselves) crowned as one of 2024&#8217;s best shooters. This time he&#8217;s part of a three-person team trading twitch gunfights for pure movement — and betting that flow, not firepower, can carry a whole game.</p>



<h2 class="wp-block-heading">Movement First, in a Crumbling Brutalist City</h2>



<p class="wp-block-paragraph">Vholume drops you into a dystopian megacity choked by oppressive bureaucracy, then hands you the tools to slip through the cracks. You&#8217;ll wall-run, slide, and leap across overgrown, brutalist &#8220;jungle gyms,&#8221; hunting shortcuts and clean lines through environments designed to be read at speed. The aesthetic — cold concrete softened by creeping greenery — gives the traversal a melancholy weight that sets it apart from arcade-bright rivals. It&#8217;s parkour as quiet rebellion against a grey system, and that framing does real work.</p>



<h2 class="wp-block-heading">Race Your Friends — or Their Ghosts</h2>



<p class="wp-block-paragraph">The feature likely to give Vholume legs is its multiplayer. You can race friends in real time or compete against their recorded ghosts, turning every route into a leaderboard puzzle. That&#8217;s the same replayability engine that keeps speedrun and surf communities alive for years, and it&#8217;s a smart, low-overhead way for a tiny team to build a sticky player base. A movement game succeeds or fails on how good it feels to shave a half-second off your best line, and ghost racing turns that obsession into a social loop.</p>



<h2 class="wp-block-heading">Why This Indie Bet Is Worth Watching</h2>



<p class="wp-block-paragraph">There&#8217;s a business story tucked inside Vholume, too. A three-person studio pivoting from a proven FPS hit to a niche parkour game is a calculated risk — smaller addressable audience, but a passionate one that&#8217;s been underserved since <a href="https://bizznerd.com/mirrors-edge-at-17-the-parkour-classic-that-changed-gaming/">Mirror&#8217;s Edge redefined first-person movement</a>. A free demo is already available, which is exactly the right move: let the feel sell the game before launch. For indie developers, it&#8217;s a clean playbook — build on your reputation, pick a genre with loyal fans and little competition, and prove the core loop early. It&#8217;s the same instinct that drives standout indie shooters like <a href="https://bizznerd.com/luna-abyss-bullet-hell-fps-steam/">Luna Abyss</a>.</p>



<p class="wp-block-paragraph">Whether Vholume becomes a cult favorite or a breakout will come down to level design and how deep that ghost-racing hook goes. But a movement-focused adventure from a developer with a track record for great game feel is a low-risk add to any wishlist. Mark August 21, and try the demo before then.</p>



<h3 class="wp-block-heading">Related on BizzNerd</h3>



<ul class="wp-block-list">
<li><a href="https://bizznerd.com/mirrors-edge-at-17-the-parkour-classic-that-changed-gaming/">Mirror&#8217;s Edge at 17 — The Parkour Classic That Changed Gaming</a></li>
<li><a href="https://bizznerd.com/luna-abyss-bullet-hell-fps-steam/">Luna Abyss: The Bullet Hell FPS Crashing Steam&#8217;s Bullet Heaven Party</a></li>
<li><a href="https://bizznerd.com/david-szymanski-golden-era-fps/">Dusk Creator David Szymanski on the Golden Era of FPS</a></li>
</ul>
<p>The post <a href="https://bizznerd.com/vholume-parkour-game-straftat-dev-release-date/">Vholume: Straftat Dev&#8217;s Parkour Game Sprints to Steam Aug 21</a> appeared first on <a href="https://bizznerd.com">Bizznerd</a>.</p>
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