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	<title>RuneScape 4 Archives - Bizznerd</title>
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		<title>RuneScape 4 Announced: Jagex&#8217;s Unreal Engine MMO Sequel Is Real</title>
		<link>https://bizznerd.com/runescape-4-announced-jagexs-unreal-engine-mmo-sequel-is-real/</link>
		
		<dc:creator><![CDATA[Michael Johnson]]></dc:creator>
		<pubDate>Sun, 04 Oct 2026 02:19:32 +0000</pubDate>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Jagex]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[RuneFest 2026]]></category>
		<category><![CDATA[RuneScape 4]]></category>
		<category><![CDATA[RuneScape Dragonwilds]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<guid isPermaLink="false">https://bizznerd.com/runescape-4-announced-jagexs-unreal-engine-mmo-sequel-is-real/</guid>

					<description><![CDATA[<p>Jagex just dropped the announcement a quarter-century of players has been quietly waiting for: RuneScape 4 is real. Revealed at the studio&#8217;s annual RuneFest convention, the working-titled sequel is a brand-new, full-fledged MMO built in Unreal Engine — and in a twist nobody saw coming, it grew out of a planned expansion for the survival &#8230;</p>
<p>The post <a href="https://bizznerd.com/runescape-4-announced-jagexs-unreal-engine-mmo-sequel-is-real/">RuneScape 4 Announced: Jagex&#8217;s Unreal Engine MMO Sequel Is Real</a> appeared first on <a href="https://bizznerd.com">Bizznerd</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Jagex just dropped the announcement a quarter-century of players has been quietly waiting for: <strong>RuneScape 4</strong> is real. Revealed at the studio&#8217;s annual RuneFest convention, the working-titled sequel is a brand-new, full-fledged MMO built in Unreal Engine — and in a twist nobody saw coming, it grew out of a planned expansion for the survival spin-off RuneScape: Dragonwilds. It is still early in development, but the ambition is unmistakable, and for a franchise that has become a reliable revenue engine, this is the biggest swing Jagex has taken in years.</p>



<p class="wp-block-paragraph">The pitch is simple on paper: bring the world of Gielinor into modern technology while keeping the depth, freedom, and community-led spirit that have defined RuneScape for 25 years.</p>



<h2 class="wp-block-heading">From a Dragonwilds Expansion to a Full Sequel</h2>



<p class="wp-block-paragraph">The origin story is the most interesting part. RuneScape 4 reportedly started life as an expansion for Dragonwilds, the studio&#8217;s survival game. But playtesters kept circling back to the same request — they wanted a more traditional, MMO-style take on that setting and art style. Jagex listened, and a side project quietly ballooned into a standalone sequel. That is a rare example of a publisher letting player feedback redraw the roadmap rather than forcing content into a box it had already built.</p>



<p class="wp-block-paragraph">There is a scheduling cost to that decision. The original Dragonwilds expansion was targeting 2027, but scaling it up into a full new game has almost certainly pushed that window back. Fans should treat RuneScape 4 as a long-term project, not a next-year release.</p>



<h2 class="wp-block-heading">Unreal Engine and the Weight of 25 Years</h2>



<p class="wp-block-paragraph">Moving to Unreal Engine is the headline technical shift, and it is a pragmatic one. A modern, widely-adopted engine makes it far easier to hire experienced developers, ship across platforms, and deliver the visual leap players expect from a numbered sequel. The harder challenge is cultural: RuneScape&#8217;s magic has never been its graphics. It is the open-ended progression, the player-driven economy, and the community in-jokes built over two decades. Jagex has to modernize the look without sanding off the quirks that made Gielinor feel like home.</p>



<p class="wp-block-paragraph">It also has to avoid cannibalizing itself. RuneScape 3 and Old School RuneScape both still command loyal, paying audiences, and a third live MMO under the same roof is a delicate balancing act for any studio&#8217;s business model.</p>



<h2 class="wp-block-heading">RuneFest Confirmed Jagex Is Playing Offense</h2>



<p class="wp-block-paragraph">RuneScape 4 did not arrive alone. RuneFest also brought word of a RuneScape animated series in partnership with Charlie &#8220;MoistCr1TiKaL&#8221; White, the launch of RuneScape Reignited on December 2, and a fresh roadmap for Old School RuneScape. Taken together, that is a studio expanding its oldest IP in every direction at once — new games, new media, new content — rather than coasting on nostalgia.</p>



<p class="wp-block-paragraph">For entrepreneurs and anyone watching the games business, it is a textbook franchise play: protect the cash-cow live services, grow the brand beyond the client, and plant a flag on a modern-engine sequel that keeps the next generation of players inside the ecosystem. RuneScape 4 is years away, but the strategy behind it is already paying attention.</p>



<h3 class="wp-block-heading">Related on BizzNerd</h3>



<ul class="wp-block-list">
<li><a href="https://bizznerd.com/openai-dev-ai-coded-runescape-clone-jagex/">OpenAI Dev Pulls AI-Coded RuneScape Clone After Jagex Threat</a></li>
<li><a href="https://bizznerd.com/world-of-warcraft-forever-is-blizzards-classic-bet/">World of Warcraft: Forever Is Blizzard&#8217;s Classic+ Bet</a></li>
<li><a href="https://bizznerd.com/top-10-mmorpgs-of-all-time/">Top 10 MMORPGs of All Time</a></li>
</ul>
<p>The post <a href="https://bizznerd.com/runescape-4-announced-jagexs-unreal-engine-mmo-sequel-is-real/">RuneScape 4 Announced: Jagex&#8217;s Unreal Engine MMO Sequel Is Real</a> appeared first on <a href="https://bizznerd.com">Bizznerd</a>.</p>
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