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	<title>RPG Archives - Bizznerd</title>
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	<title>RPG Archives - Bizznerd</title>
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		<title>Gothic Remake Drops the Minimap to Honor the 2001 Classic</title>
		<link>https://bizznerd.com/gothic-remake-drops-the-minimap-to-honor-the-2001-classic/</link>
		
		<dc:creator><![CDATA[Michael Johnson]]></dc:creator>
		<pubDate>Sat, 27 Jun 2026 02:17:15 +0000</pubDate>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Alkimia Interactive]]></category>
		<category><![CDATA[Gothic Remake]]></category>
		<category><![CDATA[immersive RPG]]></category>
		<category><![CDATA[open world RPG]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[THQ Nordic]]></category>
		<guid isPermaLink="false">https://bizznerd.com/gothic-remake-drops-the-minimap-to-honor-the-2001-classic/</guid>

					<description><![CDATA[<p>Gothic Remake by Alkimia Interactive keeps the original's immersive, minimap-free open world intact — here's why that design choice matters for RPG fans.</p>
<p>The post <a href="https://bizznerd.com/gothic-remake-drops-the-minimap-to-honor-the-2001-classic/">Gothic Remake Drops the Minimap to Honor the 2001 Classic</a> appeared first on <a href="https://bizznerd.com">Bizznerd</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>The Gothic Remake is not trying to be a modern RPG that holds your hand. Developer Alkimia Interactive, working under THQ Nordic, is rebuilding the beloved 2001 cult classic from the ground up — and they have made one thing clear from the start: the minimap is not coming back. That single design decision signals something important for RPG fans and the broader gaming industry alike. Immersive design is making a deliberate comeback, and this remake is betting everything on it.</p>
<h2>A World Built to Be Explored, Not Tracked on a HUD</h2>
<p>The original Gothic earned its cult status by doing something most RPGs refused to do — it trusted the player. No minimap meant you actually had to learn the world. You remembered the location of the old mine by navigating there yourself, not by following a blinking dot. Alkimia Interactive confirmed they kept that philosophy strict in the remake. The team reportedly considered whether to add a minimap at some point during development and landed firmly against it.</p>
<p>That is not a small creative call. In 2026, most AAA open-world games treat the minimap as a non-negotiable feature. Removing it is a statement about what kind of experience the developers want players to have. It forces environmental storytelling to carry more weight, because the environment itself becomes the navigation tool. Rocky paths, landmarks, NPC directions — these are your guides.</p>
<h2>Minigames Were on the Table, Immersion Won the Argument</h2>
<p>The team explored adding minigames during development. Card games and fishing were both on the list of possibilities — the kind of side activities that populate modern open-world RPGs and keep players engaged between main quest beats. In the end, those ideas did not make the cut. The reasoning connects directly to the same design principle behind the minimap decision: anything that pulled players out of the world&#8217;s internal logic was a risk not worth taking.</p>
<p>This is a meaningful choice from a product perspective too. Adding minigames is cheap engagement — it pads playtime and gives content creators things to show in demos. Declining to add them in favor of a tighter, more coherent world is a harder sell in a market driven by feature lists and hour counts. Alkimia Interactive made that harder sell anyway.</p>
<p>It also suggests the studio understands its audience. Gothic fans are not looking for a Witcher-style card game or a fishing system borrowed from a farming sim. They want the colony, the factions, the weight of every conversation and trade. Keeping the feature scope lean protects that experience.</p>
<h2>Why This Bet on Immersion Matters Beyond One Game</h2>
<p>The Gothic Remake is arriving in a market that has seen immersive-sim and anti-HUD design gain serious traction. Games like Kingdom Come: Deliverance built large audiences specifically by refusing to over-explain the world. Elden Ring proved that players will read environments and learn hostile territory without quest arrows. The commercial success of those titles made the case that demanding design can still sell.</p>
<p>For THQ Nordic, the Gothic Remake is a test of whether a faithful rebuild of a cult RPG can compete in a crowded PC market. The studio&#8217;s decision to keep immersion at the center of the design, rather than modernizing it into something safer, is either a bold play or a risky one depending on how you read the audience. Either way, it is a clear editorial stance — and in gaming, those tend to resonate.</p>
<p>If the remake lands well, it adds further data to the argument that players are ready for RPGs that respect their intelligence and reward exploration over efficiency. If it struggles, expect studios to point to the minimap absence as the culprit. The reality, as usual, will be more complicated than either narrative.</p>
<p>The Gothic Remake&#8217;s reception at launch will be worth tracking closely. Pay attention to whether reviewers flag the navigation as a frustration or a feature — that split will tell you something real about where the mainstream RPG audience sits on immersion. Watch player retention data if it surfaces, and watch how the game performs with audiences who never played the original versus those who did. For anyone who spent time in the original Gothic&#8217;s world, the commitment Alkimia Interactive is showing is exactly what a remake of this game should look like — an invitation to learn a world the way it was always meant to be learned, without a map telling you where to go next.</p>
<p>The post <a href="https://bizznerd.com/gothic-remake-drops-the-minimap-to-honor-the-2001-classic/">Gothic Remake Drops the Minimap to Honor the 2001 Classic</a> appeared first on <a href="https://bizznerd.com">Bizznerd</a>.</p>
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		<title>Rizz Dungeon: Skeleton Key to My Heart Flips the Dungeon Genre</title>
		<link>https://bizznerd.com/rizz-dungeon-skeleton-key-to-my-heart-flips-the-dungeon-genre/</link>
		
		<dc:creator><![CDATA[Michael Johnson]]></dc:creator>
		<pubDate>Fri, 26 Jun 2026 02:12:28 +0000</pubDate>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Dungeon Crawler]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[PC Gaming]]></category>
		<category><![CDATA[Rizz Dungeon]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Snoozy Kazoo]]></category>
		<guid isPermaLink="false">https://bizznerd.com/rizz-dungeon-skeleton-key-to-my-heart-flips-the-dungeon-genre/</guid>

					<description><![CDATA[<p>Rizz Dungeon: Skeleton Key to My Heart from Snoozy Kazoo blends dungeon crawling with monster girl romance in a deep PC game launching September 2026.</p>
<p>The post <a href="https://bizznerd.com/rizz-dungeon-skeleton-key-to-my-heart-flips-the-dungeon-genre/">Rizz Dungeon: Skeleton Key to My Heart Flips the Dungeon Genre</a> appeared first on <a href="https://bizznerd.com">Bizznerd</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>A dungeon crawler called <em>Rizz Dungeon: Skeleton Key to My Heart</em> sounds like it was named by committee to go viral on social media. It probably was. But underneath that headline-bait title is one of the more creative indie RPGs heading to PC in 2026 — and a free demo on Steam that has already pulled in hundreds of user reviews sitting at 97 percent positive. That kind of signal does not happen by accident.</p>
<p>Developer Snoozy Kazoo — the LGBTQ+-led indie studio behind the cult-favourite <em>Turnip Boy Commits Tax Evasion</em> and its sequel <em>Turnip Boy Robs a Bank</em> — is set to launch the full game on September 17, 2026. If you like dungeon crawlers and you have ever wished the genre had a little more personality management baked into the combat loop, this one is worth watching.</p>
<h2>Charm Your Way Through Five Dungeons Instead of Fighting</h2>
<p>The core premise flips the typical dungeon crawler on its head. You play as Taffy, an adventurer who is not exactly built for direct combat. Taffy&#8217;s evil ex — a dragon — has stolen her belongings and retreated to the depths of a massive dungeon. Taffy cannot brute-force her way through. What she can do is flirt.</p>
<p>The mechanic Snoozy Kazoo calls &#8220;Rizzing up&#8221; is how Taffy recruits Monster Girls into her party. Land your approach well and a Monster Girl joins your side and fights for you across five unique dungeon floors. Fumble the delivery and you walk away alone. It is essentially a confidence check baked into the recruitment loop — part negotiation, part social skill test — and it gives dungeon runs a texture that straight combat mechanics rarely achieve.</p>
<p>Turn-based combat then plays out through your recruited party rather than through Taffy directly. Your job shifts from fighter to manager. That distinction matters more than it might sound.</p>
<h2>Party Drama Is a Gameplay System, Not Just Flavor</h2>
<p>Snoozy Kazoo has built the relationship layer into the mechanics rather than bolting it on as a side activity. Each Monster Girl in your party has a distinct personality, and how you treat them between dungeon runs directly affects how they perform in combat. Show favouritism too openly and jealousy kicks in — and it can destabilise fights at the worst possible moments.</p>
<p>Four distinct personality archetypes drive these dynamics. Managing the mix requires attention to each character&#8217;s needs rather than just stat optimisation. Trinkets you collect during runs help smooth over tensions. Flasks provide combat buffs. Fishsticks — yes, fishsticks — can be traded with a bartender to unlock deeper lore on each Monster Girl.</p>
<p>The Sleepover system adds another layer. After dungeon runs, Taffy can spend quiet one-on-one time at the Inn with a chosen Monster Girl. These conversations let players learn backstory, make choices that move relationships forward, and build the kind of affection that pays off in combat cohesion. It is a dating-sim loop running in parallel with the dungeon-crawl loop, and the two systems feed into each other rather than existing independently.</p>
<h2>Why an Overwhelmingly Positive Demo Signals a Legit Release</h2>
<p>Steam&#8217;s &#8220;Overwhelmingly Positive&#8221; tag requires 95 percent or higher approval across a meaningful review count. <em>Rizz Dungeon</em>&#8216;s demo has cleared that bar by a wide margin, pointing to strong audience fit rather than a lucky early spike. For an unreleased indie from a studio that has never made a dungeon crawler before, that is a meaningful validation signal — not just for the game&#8217;s audience fit, but for Snoozy Kazoo&#8217;s ability to translate a quirky concept into something that actually plays well.</p>
<p>The studio has a track record worth taking seriously. <em>Turnip Boy Commits Tax Evasion</em> landed on Game Pass and built a genuine fanbase through absurdist humour and tight design. <em>Rizz Dungeon</em> applies the same philosophy — lead with a ridiculous premise, then back it up with mechanics that reward the player for engaging properly.</p>
<p>With over a dozen rizzable Monster Girls, five dungeons, four personality archetypes, and a relationship combat system that creates genuine strategic variance, the full release on September 17 has a clear value proposition. The name is going to put some people off. That is probably fine — the demo numbers suggest the people who look past the title are staying.</p>
<p>If you are a fan of indie RPGs or dungeon crawlers with design ambition beyond &#8220;move right and hit things,&#8221; the free Steam demo is the fastest way to find out whether this one earns a spot in your September calendar.</p>
<p>The post <a href="https://bizznerd.com/rizz-dungeon-skeleton-key-to-my-heart-flips-the-dungeon-genre/">Rizz Dungeon: Skeleton Key to My Heart Flips the Dungeon Genre</a> appeared first on <a href="https://bizznerd.com">Bizznerd</a>.</p>
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		<title>Moves of the Diamond Hand: A Future-Classic RPG in Early Access</title>
		<link>https://bizznerd.com/moves-of-the-diamond-hand-early-access-review/</link>
		
		<dc:creator><![CDATA[Michael Johnson]]></dc:creator>
		<pubDate>Thu, 25 Jun 2026 02:07:45 +0000</pubDate>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Cosmo D]]></category>
		<category><![CDATA[Early Access]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Moves of the Diamond Hand]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Steam]]></category>
		<guid isPermaLink="false">https://bizznerd.com/moves-of-the-diamond-hand-early-access-review/</guid>

					<description><![CDATA[<p>Every few years a role-playing game shows up that doesn&#8217;t just play differently — it rewires what you thought the genre could do. Moves of the Diamond Hand is that game for 2026, and the most interesting part is that it isn&#8217;t even finished. Solo developer Cosmo D dropped it into Steam early access at &#8230;</p>
<p>The post <a href="https://bizznerd.com/moves-of-the-diamond-hand-early-access-review/">Moves of the Diamond Hand: A Future-Classic RPG in Early Access</a> appeared first on <a href="https://bizznerd.com">Bizznerd</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Every few years a role-playing game shows up that doesn&#8217;t just play differently — it rewires what you thought the genre could do. <strong>Moves of the Diamond Hand</strong> is that game for 2026, and the most interesting part is that it isn&#8217;t even finished. Solo developer Cosmo D dropped it into Steam early access at $19.99, and within days it became the dice-rolling RPG that serious genre fans can&#8217;t stop talking about. For anyone who builds, invests in, or simply loves ambitious creative work, it&#8217;s a case study in how one person with a singular vision can outmaneuver studios with a hundred times the budget.</p>
<h2>A Jazz-Noir City Unlike Anything Else on Steam</h2>
<p>Cosmo D has spent years building out the surreal Off-Peak City universe, and Moves of the Diamond Hand is its most fully realized chapter yet. You explore a first-person urban dreamscape soaked in jazz, neon, and the kind of off-kilter characters that make you want to talk to everyone twice. Combat and conversation alike run on dice mechanics, so the whole experience feels less like grinding stats and more like improvising your way through a story that bends around your choices.</p>
<p>The comparison everyone keeps reaching for is Disco Elysium, and it earns it — but where that game leaned into bleak detective melancholy, this one is weirder, looser, and funnier.</p>
<h2>Why Launching Unfinished Was the Smart Play</h2>
<p>The early access build ships with the first two chapters, with more arriving as development continues toward a full release expected in 2027. That structure has become a quiet superpower for indie developers: ship a tight, polished slice, build a community around it, and let player feedback shape the back half of the game before it locks in. It&#8217;s the same lean, iterate-in-public model that works for startups, and Cosmo D is running it almost flawlessly.</p>
<p>The risk, of course, is that &#8220;unfinished&#8221; can read as &#8220;unpolished.&#8221; This is the rare project where the opposite is true — the foundation already feels like a finished cult classic.</p>
<h2>What It Signals for Solo-Built Games</h2>
<p>There&#8217;s a bigger story here than one excellent RPG. A single creator delivering a future-of-the-year contender, on their own terms, on the world&#8217;s largest storefront, is proof that distribution and creative tooling have democratized to the point where vision matters more than headcount. For independent makers watching from the sidelines, Moves of the Diamond Hand is both inspiration and a blueprint.</p>
<h2>The Verdict So Far</h2>
<p>Two chapters in, Moves of the Diamond Hand already looks like one of the standout RPGs of its generation — strange, stylish, and built with obvious love. If you have any appetite for narrative games that take real swings, this is an easy early-access purchase, and one worth watching grow over the next year.</p>
<p>The post <a href="https://bizznerd.com/moves-of-the-diamond-hand-early-access-review/">Moves of the Diamond Hand: A Future-Classic RPG in Early Access</a> appeared first on <a href="https://bizznerd.com">Bizznerd</a>.</p>
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		<title>Spiders Studio Is Gone — The Eurojank Pioneer&#8217;s Brutal End at the Hands of Publisher Insolvency</title>
		<link>https://bizznerd.com/spiders-studio-is-gone-the-eurojank-pioneers-brutal-end-at-the-hands-of-publisher-insolvency/</link>
		
		<dc:creator><![CDATA[Michael Johnson]]></dc:creator>
		<pubDate>Thu, 30 Apr 2026 08:19:11 +0000</pubDate>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[Eurojank]]></category>
		<category><![CDATA[Game Studio Closure]]></category>
		<category><![CDATA[GreedFall]]></category>
		<category><![CDATA[Nacon]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Spiders Studio]]></category>
		<guid isPermaLink="false">https://bizznerd.com/spiders-studio-is-gone-the-eurojank-pioneers-brutal-end-at-the-hands-of-publisher-insolvency/</guid>

					<description><![CDATA[<p>Spiders studio has closed just 6 weeks after shipping GreedFall: The Dying World, a casualty of publisher Nacon's insolvency — another blow to the mid-tier RPG space.</p>
<p>The post <a href="https://bizznerd.com/spiders-studio-is-gone-the-eurojank-pioneers-brutal-end-at-the-hands-of-publisher-insolvency/">Spiders Studio Is Gone — The Eurojank Pioneer&#8217;s Brutal End at the Hands of Publisher Insolvency</a> appeared first on <a href="https://bizznerd.com">Bizznerd</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">The studio behind beloved RPG underdogs like GreedFall and The Technomancer has shut its doors — just six weeks after shipping what would become its final game. Spiders, the Paris-based developer known for delivering ambitious RPGs on limited budgets, has closed as a direct casualty of publisher Nacon&#8217;s financial collapse.</p>



<h2 class="wp-block-heading">What Happened</h2>



<p class="wp-block-paragraph">Spiders released GreedFall: The Dying World in mid-March 2026, a follow-up to their cult-hit 2019 RPG. Just six weeks later, the studio shuttered — not because the game failed on its own merits, but because parent publisher Nacon entered insolvency proceedings. Nacon&#8217;s financial troubles proved fatal for multiple studios under its umbrella. Spiders, despite completing and shipping a full game, couldn&#8217;t survive the collapse of its publisher. The Paris-based team had approximately 60 developers, all of whom now face an uncertain future in a games industry already experiencing widespread layoffs and studio closures.</p>



<h2 class="wp-block-heading">Industry Impact</h2>



<p class="wp-block-paragraph">Spiders&#8217; closure is a stark reminder of how developer fate is tied inextricably to publisher health. Studios can ship products on time, on budget, and to reasonable acclaim — and still get wiped out when the financial house of cards above them collapses. Nacon had built an empire of mid-tier game studios but over-leveraged expansion in a difficult market, and the bill finally came due. This follows a broader pattern of mid-tier publisher struggles that have claimed dozens of studios over the past two years. The so-called &#8220;eurojank&#8221; genre — ambitious European RPGs with rough edges and genuine heart — has already lost key practitioners. Each closure makes this space smaller and diminishes the creative diversity of the medium.</p>



<h2 class="wp-block-heading">The Bigger Picture</h2>



<p class="wp-block-paragraph">For entrepreneurs and investors watching the gaming industry, Spiders&#8217; story is a cautionary tale about single-publisher dependency. As a developer, your creative work is only as safe as your financial backer&#8217;s balance sheet. Diversification — across publishers, revenue streams, and platforms — is no longer optional survival strategy; it&#8217;s table stakes. The broader mid-tier games market faces immense pressure from both blockbuster productions and viral indie hits. Studios caught in the middle, making ambitious RPGs for niche-but-passionate audiences, are navigating an increasingly hostile funding landscape. The lesson for any creative business is clear: your output&#8217;s survival depends not just on quality, but on the financial resilience of everyone in your chain.</p>



<p class="wp-block-paragraph">Spiders made games that people genuinely loved despite their imperfections. Their closure is a loss for players who wanted something different from the AAA machine — and another data point in a troubling trend of publisher-driven studio collapses that shows no signs of stopping.</p>


<p>The post <a href="https://bizznerd.com/spiders-studio-is-gone-the-eurojank-pioneers-brutal-end-at-the-hands-of-publisher-insolvency/">Spiders Studio Is Gone — The Eurojank Pioneer&#8217;s Brutal End at the Hands of Publisher Insolvency</a> appeared first on <a href="https://bizznerd.com">Bizznerd</a>.</p>
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		<title>Review of Horizon Forbidden West</title>
		<link>https://bizznerd.com/review-of-horizon-forbidden-west/</link>
		
		<dc:creator><![CDATA[Ram Maddali]]></dc:creator>
		<pubDate>Mon, 04 Apr 2022 10:43:51 +0000</pubDate>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Horizon Forbidden West]]></category>
		<category><![CDATA[RPG]]></category>
		<guid isPermaLink="false">https://bizznerd.com/?p=19512</guid>

					<description><![CDATA[<p>We review Horizon Forbbiden West. How does it compare with the previous game? What are some of the changes that were made?</p>
<p>The post <a href="https://bizznerd.com/review-of-horizon-forbidden-west/">Review of Horizon Forbidden West</a> appeared first on <a href="https://bizznerd.com">Bizznerd</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>With Horizon Forbidden Dawn having a satisfactory ending, fans did not expect a sequel to the game. Regardless of our expectations, a new sequel was released: Horizon Forbidden West. This game continues Aloy’s journey after she basically saved the world by herself. </p>
<h3>Horizon Forbidden West’s Plot</h3>
<p>Horizon Forbidden West’s story starts with a plague that is ravaging humanity: the Blight. In hopes of finding a cure to the plague, Aloy travels to the “Forbidden West”. Shock. It&#8217;s called the &#8220;forbidden west&#8221; because of the unforgiving lands of California and the aggressive Tenakth tribe that inhabits it.</p>
<p>Friends from the previous game: Erend and Varl accompany Aloy on her treacherous journey. Furthermore, Horizon Forbidden West focuses more on human emotions and explores the depths of each character and their relationships. Creating more unrest in the group, allowing for more character development.  During the long journey Aloy takes into the new territories, the stunning graphics are flaunted everywhere available. . This distance helps humanize Aloy and provides a reason for them to strengthen their bonds.</p>
<h3>Horizon Forbidden West’s look and feel</h3>
<p><iframe title="Horizon Forbidden West - Story Trailer | PS5, PS4" width="1220" height="686" src="https://www.youtube.com/embed/UxDWGW7Z67I?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p>Forbidden West had a step up in the visual department. Step up is an understatement, it’s more of a leap. Even the new God of War dulls in comparison to the use of lighting in Horizon Forbidden West. Don&#8217;t let the game&#8217;s visuals distract you though. In comparison to the previous game, Forbidden West explored a lot more of the beautiful Sci-Fi lands. The in-game world compared to the real world is much more compact. This isn’t a bad thing as it allows the game to have a more concentrated amount of significance.</p>
<p>Aloy’s movement is much more complicated and faulty in Horizon Forbidden West. Although you can fine-tune movement settings more than in the previous game, the mechanics are much more difficult. Aloy now behaves more like a human, making mistakes and missing jumps even if you are aiming flawlessly. This adds to the humanizing effect Guerrilla Games clearly aims to achieve.</p>
<h3>Combat Mechanics</h3>
<p>There is no getting around it. Fighting is much more difficult to master in this sequel. However, once you do master it, the flow is much more watery and satisfying. As mentioned before, Aloy is now prone to make more mistakes just like us in the real world. This makes mastery ever more challenging.</p>
<p>While it may be boring or tiresome to fight other human enemies such as the ones from the Tenakth tribe: the fights against robot enemies showcase the new combat mechanics. Tough enemies that are usually tiresome can now be satisfyingly defeated using just a few traps from your wide range of equipment. Combat has a lot more depth in Horizon Forbidden West due to the new elemental weakness and strength factors.</p>
<h3>Closing thoughts</h3>
<p>although the movement mistakes that Aloy makes can get very redundant and unnecessary, the game is overall very enjoyable. Even though there isn’t as much emphasis on the action, the storytelling in Horizon Forbidden West is top tier as it explores each character in more depth than ever before. Not to mention, the breathtaking graphics (especially the new lighting) are levels ahead of most games so far. It’s clear that a lot of effort and budget was put into the development of Horizon Forbidden West. Hopefully, the next installment (if there is a chapter 3) will continue to build on the enriched characters explored during this game.</p>
<p>The post <a href="https://bizznerd.com/review-of-horizon-forbidden-west/">Review of Horizon Forbidden West</a> appeared first on <a href="https://bizznerd.com">Bizznerd</a>.</p>
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		<title>The Best RPG Games Available For Mobile </title>
		<link>https://bizznerd.com/the-best-rpg-games-available-for-mobile/</link>
		
		<dc:creator><![CDATA[Joel Bonga]]></dc:creator>
		<pubDate>Sun, 21 Nov 2021 08:43:08 +0000</pubDate>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RPG experience]]></category>
		<category><![CDATA[Star Wars]]></category>
		<guid isPermaLink="false">https://bizznerd.com/?p=17898</guid>

					<description><![CDATA[<p>Over the years, the RPG (role-playing game) genre brought out some of the most memorable titles with a depth in their storytelling that keeps their fans enchanted for ages. Now that same authentic RPG experience has become available for mobile devices. It was only a few years ago that mobile devices could not yet support &#8230;</p>
<p>The post <a href="https://bizznerd.com/the-best-rpg-games-available-for-mobile/">The Best RPG Games Available For Mobile </a> appeared first on <a href="https://bizznerd.com">Bizznerd</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Over the years, the RPG (role-playing game) genre brought out some of the most memorable titles with a depth in their storytelling that keeps their fans enchanted for ages. Now that same authentic RPG experience has become available for mobile devices.</p>
<p>It was only a few years ago that mobile devices could not yet support the hardware demands of these games and the RPG experience was still mostly reserved for PC and console. However, that has changed drastically as mobile technology has become advanced enough for a gaming experience beyond Angry Birds and the like. Today, the mobile gaming market is awash with RPG titles &#8211; both good and bad.</p>
<p>Thankfully, in this list, we zero in on the best of the lot. However, one should note that the majority of them do not follow the principles of Free-to-Play and will require a little capital contribution before you can start playing. Nevertheless, they&#8217;re all worth every penny you put in. Without further ado, here are the best RPGs you can download and play on Android and IOS devices &#8211; in no particular order.</p>
<h3>Final Fantasy RPG</h3>
<p><iframe loading="lazy" title="FINAL FANTASY VII THE FIRST SOLDIER Teaser Trailer" width="1220" height="686" src="https://www.youtube.com/embed/chSgLDIhWE0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p>First on the list is the latest installment of one of the most iconic RPG sagas of all time, Final Fantasy. This series has not been shy of going full throttle into the mobile gaming market with the developer, Square Enix, making a plethora of originals and spin-offs available for mobile.</p>
<p>The Final Fantasy series has always had a little something for everyone, whether you&#8217;re a fan of futuristic sci-fi or the medieval type of fantasy. Getting access to this on your mobile could cost as much as $21. However, with these being full games that cut a share upwards of 2GIGs of your device&#8217;s storage space, the asking price might not be that unreasonable.</p>
<h3>Baldur&#8217;s Gate</h3>
<p><iframe loading="lazy" title="Baldur&#039;s Gate Enhanced Edition trailer" width="1220" height="686" src="https://www.youtube.com/embed/dG-4Gp3XNiw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p>Baldur&#8217;s Gate is another classic of the RPG genre that has been reborn in the era of mobile gaming. Many years after the original was praised as the title that initiated the RPG renaissance of 1998, the game remains a solid choice for anyone who enjoyed Dungeons and Dragons.</p>
<p>In its mobile version, the game retains the classical approach to the RPG genre, where players are sent off on a quest that sees them taking on mythical beasts, brewing potions, and collecting special items. The one downside is that the game is better experienced via tablet or flagship phones with bigger screens as the text and menu controls may be a little too small on a smaller screen. Getting started on Baldur&#8217;s Gate carries a cost of $10.</p>
<h3>Another Eden: The Cat Beyond Time &amp; Space RPG</h3>
<p><iframe loading="lazy" title="&quot;Another Eden: The Cat Beyond Time and Space&quot; Teaser Trailer" width="1220" height="686" src="https://www.youtube.com/embed/3L66od1pf3M?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p>Another Eden is a product of the writers Masato Kato and Yasunori Mitsuda, a respected duo that has worked together on other successful titles like Chrono Trigger.</p>
<p>This time, the collaborative effort brings a game with a fairly simple plot. However, the game&#8217;s strong focus on time-traveling makes for an enthralling experience.</p>
<p>The game was originally published in 2016 and was updated as recently as April this year. What&#8217;s more, is that this title was never ported from other platforms to mobile. Another Eden is an RPG that was planned and developed for mobile gaming. The game is Free-to-Play and has in-app purchases.</p>
<h3>Star Wars: Knights of the Old Republic II</h3>
<p><iframe loading="lazy" title="Star Wars: Knights of the Old Republic II | trailer (2021)" width="1220" height="686" src="https://www.youtube.com/embed/i3lNXkQGO40?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p>Knights of the Old Republic 2 is a sequel to the game that brought the full KOTOR experience to our mobile phones. Though a large download at 2.4GB, Knights of the Old Republic is an embodiment of the classical Star Wars RPG brought to your phone.</p>
<p>Just like the first one, this game allows players to choose their own path. The story is a continuation from where the first KOTOR left off and costs $10 to download.</p>
<h3>Genish Impact</h3>
<p><iframe loading="lazy" title="Genshin Impact - Official Launch Trailer" width="1220" height="686" src="https://www.youtube.com/embed/HLUY1nICQRY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p>This is probably the easiest release on the list. Genish Impact&#8217;s gameplay is built around a party based fighting system where elemental powers are incorporated and switching between different characters is key to winning. The game is in some ways reminiscent of the Zelda games.</p>
<p>With vast maps to explore, Genish Impact is quite an enjoyable mobile RPG experience. However, being a free-to-play offering comes with its own issues. Namely, the gacha mechanics that have become synonymous with F2P gaming.</p>
<p>&nbsp;</p>
<p>The post <a href="https://bizznerd.com/the-best-rpg-games-available-for-mobile/">The Best RPG Games Available For Mobile </a> appeared first on <a href="https://bizznerd.com">Bizznerd</a>.</p>
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		<title>Review: Sneaky Sasquatch</title>
		<link>https://bizznerd.com/review-sneaky-sasquatch/</link>
		
		<dc:creator><![CDATA[Joel Bonga]]></dc:creator>
		<pubDate>Mon, 05 Apr 2021 07:42:16 +0000</pubDate>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Apple Arcade]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[sasquatch]]></category>
		<guid isPermaLink="false">https://bizznerd.com/?p=16735</guid>

					<description><![CDATA[<p>When browsing through Apple&#8217;s subscription service, Apple Arcade, Sneaky Sasquatch might be one of the very last options &#8211; out of a fairly decent selection of games on offer &#8211; that you would take an interest in. However, in this review, we are going to discuss why going that route might not be as entertaining &#8230;</p>
<p>The post <a href="https://bizznerd.com/review-sneaky-sasquatch/">Review: Sneaky Sasquatch</a> appeared first on <a href="https://bizznerd.com">Bizznerd</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>When browsing through Apple&#8217;s subscription service, Apple Arcade, <a href="https://www.google.co.za/url?sa=t&amp;source=web&amp;rct=j&amp;url=https://apps.apple.com/us/app/sneaky-sasquatch/id1098342019&amp;ved=2ahUKEwiEmcKPyp7vAhVB4aQKHSIJCNYQFjAbegQIGhAC&amp;usg=AOvVaw3e3u03aoO4FfsE1SB3NQL7" target="_blank" rel="noopener">Sneaky Sasquatch</a> might be one of the very last options &#8211; out of a fairly decent selection of games on offer &#8211; that you would take an interest in. However, in this review, we are going to discuss why going that route might not be as entertaining as giving the daily adventures of a Sasquatch a chance.</p>
<p>The game revolves around a sasquatch who is on a mission to save his park from being sold. In order to do so, the sasquatch has to follow leads that will ultimately get him to a hidden treasure that will help him save the park.</p>
<p>However, the journey to finding the stashed riches is not as straightforward as it sounds. It is a delightful adventure, with loads of side missions where our protagonist yeti has to stealthy manoeuvre his way around the park completing tasks for the forest critters, in return for gold.</p>
<p>The well thought out layers to this game don&#8217;t end there. The sasquatch also has to consider his own stomach and the need to sleep, and this only makes the game more entertaining. Besides watching out for park rangers, the sasquatch has to ninja his way in and out of human campsites, and scour through their rummage to find food.</p>
<p>This is where all the gold you earn from the side missions comes into play. You can purchase clothes to use as a disguise (it won&#8217;t work against the park rangers). There are many other things you do with the gold lile, buying a set of golf clubs and playing in tournaments, or buying a sports car and taking part in races. As the game advances, the adventures get wackier (in a fun way), it is all a part of how the story is told.</p>
<p>As Sneaky Sasquatch&#8217;s gameplay environment has day and night cycles, one has to complete missions and acquire food during the day cycle before heading home to call it a night. You have the option to travel manually &#8211; If you prefer the scenic route, or via a &#8220;fast-travel&#8221; item to get you there quicker.</p>
<p>Playing Sneaky Sasquatch is about slowly working your way to the final objective by exploring the land, earning new items, and discovering new paths and side missions &#8211; it&#8217;s a quirky mixture of Grand Theft Auto and adventure type Role Playing Game (RPG).</p>
<h4><b>So What Are</b> The<b> Controls Like?</b></h4>
<p>The game offers the option of using basic touch control, but it is also compatible with a connectible controller. Both have their upsides. For example, some may find that a controller works better for basic movements, while the touch controls might work better for a task like driving.</p>
<p>To ensure that you are always at your utmost sneakiest, the developers added a circular meter around other in-game characters to let you know how close you are to being detected by them. Finding yourself in the &#8220;ranger-danger&#8221; zone will be you getting chased around, GTA style, till you evade or get caught and booted off the park.</p>
<p>In a nutshell, Sneaky Sasquatch has some moments of tension, but the game leans more towards family friendly fun. The fact that you can save multiple player profiles adds to that.</p>
<p>The post <a href="https://bizznerd.com/review-sneaky-sasquatch/">Review: Sneaky Sasquatch</a> appeared first on <a href="https://bizznerd.com">Bizznerd</a>.</p>
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		<title>Review: The King of Fighters All Star</title>
		<link>https://bizznerd.com/review-the-king-of-fighters-all-star/</link>
		
		<dc:creator><![CDATA[Joel Bonga]]></dc:creator>
		<pubDate>Wed, 30 Dec 2020 12:14:23 +0000</pubDate>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[ing of Fighters]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[video game]]></category>
		<guid isPermaLink="false">https://bizznerd.com/?p=16493</guid>

					<description><![CDATA[<p>The King of Fighters, a title that conjures fond memories of nail biting action at the local arcade. Now, the 1994 released classic is back with a twist in The King of Fighters All Star This mobile offering is quite a departure from what the game&#8217;s original developers SNK had released &#8211; a one on &#8230;</p>
<p>The post <a href="https://bizznerd.com/review-the-king-of-fighters-all-star/">Review: The King of Fighters All Star</a> appeared first on <a href="https://bizznerd.com">Bizznerd</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>The King of Fighters, a title that conjures fond memories of nail biting action at the local arcade. Now, the 1994 released classic is back with a twist in The King of Fighters All Star</p>
<p>This mobile offering is quite a departure from what the game&#8217;s original developers SNK had released &#8211; a one on one tag team fighting experience. Now under the stewardship of <a href="http://m.netmarble.net/" target="_blank" rel="noopener noreferrer">Netmarble</a>, The King of Fighters ALLSTAR has now been reinvented in the form of a classic beat-em-up. Storyline included.</p>
<p>The flashy, free to play mobile game is available for download on both AppStore and Google play. The aforementioned storyline thrusts the player into the life of a nameless character who manifests classic KoF characters in order to fight off droves of generic enemies.</p>
<p>The object? Our nameless hero is on a quest to find some answers about who he is and how he acquired his abilities. With the help of a girl named Noah &#8211; who advises the character to join the KoF tournament, the hope of getting the answers he seeks &#8211; our hero embarks on his journey.</p>
<h3><b>How&#8217;s The Gameplay ? </b></h3>
<p>First up, the graphics on this offering are commendable. The second positive point is that the controls are fairly simple and getting yourself used to them should not be a challenge.</p>
<p>Playing through the game is no different from any other old-school beat-em-up RPG. Using the digital analog stick to navigate, you fight off enemies moving from one screen to the next. At the end you will have to fight a boss character before progressing to the next level, where you will rinse and repeat &#8211; against slightly tougher foes.</p>
<p>However, due to KoF ALLSTAR being a mobile offering, levels are about three screens long &#8211; which is good for on the move gaming. Thankfully, there are more than enough levels to keep your boredom at Bay.</p>
<p>A player can swap between their 3 chosen characters at will, and one has to pay attention to an elemental affinity system. This means that characters of a certain element may be stronger or weaker against enemies of a specific element, like water versus fire for example. A diverse selection is advised.</p>
<p>Though the actual fighting is limited to basic kicks, punches, and signature moves, the beauty of KoF ALLSTAR&#8217;s gameplay lies in how you manage your team of chosen fighters. All three have an individual skill tree which has to be worked at to upgrade a character&#8217;s stats, unlock new skills.</p>
<p>It also features a co-op mode where players can team up and in app purchases.</p>
<h4><b>Pros </b></h4>
<p>The visuals are stunning and the stylized look fits very uniformly with the theme. The game is strangely addictive.</p>
<h4><b>Cons</b></h4>
<p>The only real flaw would be its free to play nature.</p>
<p>The post <a href="https://bizznerd.com/review-the-king-of-fighters-all-star/">Review: The King of Fighters All Star</a> appeared first on <a href="https://bizznerd.com">Bizznerd</a>.</p>
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		<title>Auto Brawl Chess: A Refreshing Twist To The Ancient Game ?</title>
		<link>https://bizznerd.com/auto-brawl-chess-a-refreshing-twist-to-the-ancient-game/</link>
		
		<dc:creator><![CDATA[Joel Bonga]]></dc:creator>
		<pubDate>Wed, 18 Nov 2020 07:43:24 +0000</pubDate>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Auto Brawl Chess]]></category>
		<category><![CDATA[chess]]></category>
		<category><![CDATA[RPG]]></category>
		<guid isPermaLink="false">https://bizznerd.com/?p=16477</guid>

					<description><![CDATA[<p>Over the centuries, many aspects of the world have changed. The ancient game of chess has remained mostly resistant to change over the most recent century. Auto Brawl Chess adds a refreshing twist to it. Auto Brawl Chess: Battle Royale is a mobile based role playing game (RPG) and strategy game where one can play &#8230;</p>
<p>The post <a href="https://bizznerd.com/auto-brawl-chess-a-refreshing-twist-to-the-ancient-game/">Auto Brawl Chess: A Refreshing Twist To The Ancient Game ?</a> appeared first on <a href="https://bizznerd.com">Bizznerd</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Over the centuries, many aspects of the world have changed. The ancient game of chess has remained mostly resistant to change over the most recent century. Auto Brawl Chess adds a refreshing twist to it.</p>
<p>Auto Brawl Chess: Battle Royale is a mobile based role playing game (RPG) and strategy game where one can play against the AI or even challenge other human opponents. Truth be told, the game only loosely applies the rules of chess during the five minutes of battle royale style engagement.</p>
<p>With an introductory clip that oversells the gratuity of the combat action, the game&#8217;s design is playful and the style is tilted towards a cartoonish look.</p>
<h3><b>What&#8217;s The Game Like?</b></h3>
<p>Created by <a href="https://googleweblight.com/sp?u=https://panoramikgames.com/&amp;grqid=EVE9YfKA&amp;s=1&amp;hl=en-ZA" target="_blank" rel="noopener noreferrer">Panoramik Games</a>, Auto Brawl Chess puts player against player/AI on a battlefield that resembles a traditional chess board. Guided by a set of rules that are adapted from the original game of chess, players will compete against one another to decide a winner.</p>
<p>To do this, each player has numerous heros from over 100 factions and classes to choose from. And this is where the strategic element of the game comes into play. So one needs to consider how each new addition will complement their team, and how they will perform against your opponent&#8217;s chosen heros.</p>
<p>These characters can also be upgraded. This is done in between skirmishes using your earnings from battles that you&#8217;ve engaged in. Moreover, you can even use the coins to increase the number of characters you have on the field &#8211; if numbers is your game.</p>
<p>For every battle, players have access to a &#8220;Warlord&#8221; character who joins them in the fight. However, the Warlord does not engage in any fighting. Instead, their presence gives a bonus &#8211; like a 15% health increase &#8211; to your other heros. You can also unlock new warlords by increasing rank, or simply purchasing a new warlord if your budget permits.</p>
<p>Auto Brawl Chess is as the name suggests. All the fighting is completely automated. When all the preparations are completed and characters are lined up on the board, players can only watch and hope that they have made the right tactical decisions.</p>
<h4><b>The Good</b></h4>
<p>Auto Brawl Chess: Battle Royale does a good job of making its unusual combination of genres an enjoyable experience. When you consider the elements of an RPG being combined with strategy and a Battle Royale style of play, it might be hard to imagine it actually working. However, this game might have the correct formula.</p>
<h4><b>The Bad</b></h4>
<p>One of the most noticeable shortcomings is how little introduction or explaination is given around the choices one has when choosing character classes and factions that are available. In fact, the vague approach seems to spill over on to other aspects of gameplay. The rules of the game are not as clearly explained as they should be, and some &#8211; if not most &#8211; players might struggle to understand the conditions to winning in the first few tries.</p>
<p>The post <a href="https://bizznerd.com/auto-brawl-chess-a-refreshing-twist-to-the-ancient-game/">Auto Brawl Chess: A Refreshing Twist To The Ancient Game ?</a> appeared first on <a href="https://bizznerd.com">Bizznerd</a>.</p>
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		<title>Why Mass Effect Remains One Of The Greatest Sci-fi RPG Games Ever</title>
		<link>https://bizznerd.com/why-mass-effect-remains-one-of-the-greatest-sci-fi-rpg-games-ever/</link>
		
		<dc:creator><![CDATA[Ash Bonga]]></dc:creator>
		<pubDate>Wed, 17 Jun 2020 06:54:15 +0000</pubDate>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Mass Effect]]></category>
		<category><![CDATA[RPG]]></category>
		<guid isPermaLink="false">https://bizznerd.com/?p=15774</guid>

					<description><![CDATA[<p>It has been about 13 years since developer, Bioware, took us on an epic space exploration adventure that would alter the history of our galaxy, with the Mass Effect series. Even though much of the series&#8217; gameplay functionality is a bit outdated, Mass Effect still stands out as one of the Greatest Sci-Fi RPG (Role &#8230;</p>
<p>The post <a href="https://bizznerd.com/why-mass-effect-remains-one-of-the-greatest-sci-fi-rpg-games-ever/">Why Mass Effect Remains One Of The Greatest Sci-fi RPG Games Ever</a> appeared first on <a href="https://bizznerd.com">Bizznerd</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>It has been about 13 years since developer, Bioware, took us on an epic space exploration adventure that would alter the history of our galaxy, with the Mass Effect series. Even though much of the series&#8217; gameplay functionality is a bit outdated, Mass Effect still stands out as one of the Greatest Sci-Fi RPG (Role Playing Game) franchises to date.</p>
<p>Just as The Godfather and Pulp Fiction were limited by the technology available in their time, are still classics, so is Mass Effect. Not because it took the player on a quest to save the galaxy, with the odd side mission, but because it immerses one in the story line by cleverly evoking one&#8217;s curiosity, sense of duty, as well as enables an unprecedented amount of choice.</p>
<p>Despite the criticism the franchise has garnered over the years, Mass Effect remains at the top of many a gamer&#8217;s list of favorite titles. Despite using one&#8217;s own amygdala against them half the time, Bioware employed a lot of functional and narrative devices that generated a higher level of player engagement than any other game. Bioware evoked a great deal of discussion around the possibilities, and philosophical, as well as ethical issues concerning space travel &#8211; while delving more deeply into modern societal concepts than any other franchise has, to date.</p>
<h3>Game Play</h3>
<p>Numerous gamers will probably admit to being hooked from the word &#8216;go&#8217;. The game, as with other RPG titles, has allowed the user to generate their own character, with no set race, sexual orientation, or gender, all of that is left to the player&#8217;s discretion. This sets the tone for the rest of the game as just about every choice one make&#8217;s, from that point onward, will create thousands of variables that will affect one&#8217;s story throughout the series. The consequence of choices made in Mass Effect 1 may only come to fruition in Mass Effect 3.</p>
<p>The Mass Effect series also tends to put great emphasis on relationships. How a player interacts with in-game characters not only affects gameplay, but character development as well &#8211; of player and in-game character alike. Take smart-mouthed Turian, Garrus Varkarian for instance; this character starts out with a chaotic-good personality who&#8217;s heart is in the right place but follows some unorthodox methods to effect justice. With adequate interaction, a strong bond can form between Garrus and Shepard (the main character) with Garrus easing his hard-line stance on matters.</p>
<p>Choices made in the game can also lead to certain relationships, either strengthening, or completely falling apart. A choice in Mass Effect 1 could lead to Shepard butting heads with Krogan crew member, Wrex, depending on previous choices and relationships with other characters, the situation could lead to a warm reunion between Shepard and Wrex in Mass Effect 2, or Shepard could end up doing a lot of explaining to Wrex&#8217;s brother.</p>
<p>The second installment of the game gives one a glimpse into Shepard&#8217;s influence on characters he/she interacted with in Mass Effect 1, while showing one how they have developed individually after Shepard&#8217;s 5 year absence following a tragic event that took place after the battle of the Citadel.</p>
<p>Aside from the 32-odd star systems and planets available for exploration (creating a false sense of safety before the next mission), Mass Effect&#8217;s gameplay has a way of making a user enter the next level of gameplay because they want to. With each quest one completes, only more questions arise.</p>
<p>Bioware do very well in giving players a sense of progression as the series unfolds, with Mass Effect 1 giving a player a sense of how insignificant they are &#8211; in view of the vastness of space &#8211; and having to prove oneself and representing humanity against great odds. Mass Effect 2 and 3, on the other hand portray Shepard as a more experienced, resolute, and battle-hardened character.</p>
<h4><strong>The Philosophical Aspect</strong></h4>
<p>What Mass Effect does right away, unlike other sci-fi franchises, is put humans in their place; so to speak. The game does away with one&#8217;s innate sense of superiority and any prejudices a player might have by putting humans in an underdog position, trying to earn a place on The Council (a galactic United Nations, of sorts).</p>
<p>This does away with the assumption that humans automatically have a valuable role to play in the goings-on of the galaxy. Offering the player a sense that they have a lot to prove. Mass Effect also eliminates the idea that intelligent life has a greater purpose, set out by a greater being. Carried across, through the various species in the game, who are near artistically used as devices for the exploration of the nonlinear progression of intelligent life.</p>
<p>On one hand you have the Quarians, a vagabond race who were displaced from their home world by an artificial intelligence they created. On the other, the Krogans, a warlike race who were uplifted by The Council, to aid in a battle against an invasion by a hostile insectoid species, only to use the sophisticated weapons they had gained access to against the rest of the galaxy later on.</p>
<p>Mass Effect, forces one to confront some tough questions; is it all meaningless? What value can humanity add to cosmic civilization? What value can one contribute to humanity? How important are relationships in the face of catastrophe? When race, gender and orientation are no longer a factor, what is most important? How does one measure the value of one life in comparison to another? The player takes on all these questions, naked of any preset notions. That is what makes Mass Effect one of the greatest sci-fi RPG games of all time- if not the best.</p>
<p>There is word of Bioware revisiting the franchise after the failure of their reboot, Mass Effect: Andromeda, which takes place centuries after the events of the initial Mass Effect trilogy, and in a different galaxy altogether. It may be the next installment in the Andromeda series (which would be great, as there are a lot of unresolved questions we have), or Bioware may take the franchise in a completely different direction. Either way, if they develop a story as engagingly human as the original Mass Effect trilogy, they may just bring the franchise back to its former glory, yet.</p>
<p>The post <a href="https://bizznerd.com/why-mass-effect-remains-one-of-the-greatest-sci-fi-rpg-games-ever/">Why Mass Effect Remains One Of The Greatest Sci-fi RPG Games Ever</a> appeared first on <a href="https://bizznerd.com">Bizznerd</a>.</p>
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