<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	xmlns:media="http://search.yahoo.com/mrss/"
>

<channel>
	<title>co-op games Archives - Bizznerd</title>
	<atom:link href="https://bizznerd.com/tag/co-op-games/feed/" rel="self" type="application/rss+xml" />
	<link>https://bizznerd.com/tag/co-op-games/</link>
	<description>Place Where Technology Meets Business</description>
	<lastBuildDate>Sun, 21 Jun 2026 12:53:33 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	

<image>
	<url>https://bizznerd.com/wp-content/uploads/2019/01/cropped-favicon-1-32x32.png</url>
	<title>co-op games Archives - Bizznerd</title>
	<link>https://bizznerd.com/tag/co-op-games/</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>Arc Raiders Was Almost Cancelled — Embark&#8217;s PvE Bet Defied the Odds</title>
		<link>https://bizznerd.com/arc-raiders-was-almost-cancelled-embarks-pve-bet-defied-the-odds/</link>
		
		<dc:creator><![CDATA[Michael Johnson]]></dc:creator>
		<pubDate>Fri, 27 Mar 2026 08:20:09 +0000</pubDate>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[Arc Raiders]]></category>
		<category><![CDATA[Arc Raiders gameplay]]></category>
		<category><![CDATA[co-op games]]></category>
		<category><![CDATA[Embark Studios]]></category>
		<category><![CDATA[extraction shooter]]></category>
		<category><![CDATA[PvE]]></category>
		<category><![CDATA[PvE extraction shooter]]></category>
		<guid isPermaLink="false">https://bizznerd.com/arc-raiders-was-almost-cancelled-embarks-pve-bet-defied-the-odds/</guid>

					<description><![CDATA[<p>Arc Raiders was nearly cancelled mid-development — Embark's Caio Braga reveals how a bold pivot saved the PvE extraction shooter and what comes next.</p>
<p>The post <a href="https://bizznerd.com/arc-raiders-was-almost-cancelled-embarks-pve-bet-defied-the-odds/">Arc Raiders Was Almost Cancelled — Embark&#8217;s PvE Bet Defied the Odds</a> appeared first on <a href="https://bizznerd.com">Bizznerd</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Arc Raiders nearly didn&#8217;t make it. Embark Studios, the developer behind the game, pivoted mid-development after recognising the original direction wasn&#8217;t working — a high-stakes call that production designer Caio Braga says ultimately saved the project. Now, as launch approaches, the team is doubling down on PvE co-op gameplay in a market that has seen countless extraction shooters stumble.</p>



<h2 class="wp-block-heading">From Crisis to Course Correction: The Mid-Development Pivot That Saved Arc Raiders</h2>



<p class="wp-block-paragraph">The story of Arc Raiders is, in many ways, a story about knowing when to change direction. Production designer Caio Braga sat down with PC Gamer to discuss exactly what happened when the team recognised the game wasn&#8217;t gelling — and how they made the difficult decision to restructure the core loop.</p>



<p class="wp-block-paragraph">Rather than shipping a product they weren&#8217;t proud of, Embark took the harder road: halting momentum, reassessing the design pillars, and rebuilding with a sharper focus on cooperative PvE mechanics. That kind of courage is rare in an industry that often prioritises launch dates over quality.</p>



<p class="wp-block-paragraph">Braga described the process as painful but necessary. The team had to let go of earlier systems and mechanics that weren&#8217;t serving the player experience — a lesson in creative discipline that many studios, especially well-funded ones, fail to apply under commercial pressure.</p>



<h2 class="wp-block-heading">Why Arc Raiders Is Betting on PvE When Everyone Else Is Going PvP</h2>



<p class="wp-block-paragraph">In a genre dominated by PvP extraction titles like Escape from Tarkov and Hunt: Showdown, Arc Raiders is making a deliberate choice to lead with co-operative PvE. Braga was candid about the reasoning: the team is genuinely passionate about PvE, and building from authentic passion tends to produce better games.</p>



<p class="wp-block-paragraph">That&#8217;s a bold strategic position. The PvP extraction shooter market is crowded and unforgiving — plenty of high-profile titles have tried and failed. Embark is betting that there is an underserved audience hungry for a well-crafted co-op extraction experience where the primary threat is the environment and AI, not other players.</p>



<p class="wp-block-paragraph">For entrepreneurs watching the gaming space, this is a textbook example of finding a gap in a saturated market and having the conviction to pursue it. Arc Raiders isn&#8217;t trying to out-PvP the competition — it&#8217;s trying to own a different lane entirely.</p>



<h2 class="wp-block-heading">The Business of Resilience: What Arc Raiders Teaches Founders About Pivoting Under Pressure</h2>



<p class="wp-block-paragraph">The gaming industry&#8217;s brutal development cycles offer sharp lessons for anyone running a business. Arc Raiders&#8217; story is a masterclass in resilience: a team that identified failure early, corrected course with discipline, and preserved the core creative vision even through painful structural changes.</p>



<p class="wp-block-paragraph">Braga also addressed the question of vehicles — a feature players have been vocal about. The team is exploring possibilities, but isn&#8217;t over-promising. That restraint signals a mature development culture — one that values delivering on commitments over generating hype they can&#8217;t back up.</p>



<p class="wp-block-paragraph">Whether Arc Raiders lands commercially will depend on execution at launch. But the development story itself is already compelling: a studio that faced existential design problems, made the tough calls, and came out with something they genuinely believe in. In gaming — and in business — that&#8217;s the only foundation worth building on.</p>



<p class="wp-block-paragraph">Arc Raiders arrives as one of the more fascinating comeback stories in recent gaming history. Embark&#8217;s willingness to break what wasn&#8217;t working and rebuild with purpose sets it apart from the typical extraction shooter hopeful. Watch launch closely — if the execution matches the conviction behind it, this could be the PvE co-op title the genre has been waiting for.</p>
<p>The post <a href="https://bizznerd.com/arc-raiders-was-almost-cancelled-embarks-pve-bet-defied-the-odds/">Arc Raiders Was Almost Cancelled — Embark&#8217;s PvE Bet Defied the Odds</a> appeared first on <a href="https://bizznerd.com">Bizznerd</a>.</p>
]]></content:encoded>
					
		
		
			<media:content url="https://bizznerd.com/wp-content/uploads/2026/03/arc-raiders-steam-key-art.jpg" medium="image" />
	</item>
		<item>
		<title>Super Mario Maker 2 Review</title>
		<link>https://bizznerd.com/super-mario-maker-2-review/</link>
		
		<dc:creator><![CDATA[Bizz Nerd]]></dc:creator>
		<pubDate>Mon, 14 Oct 2019 10:00:37 +0000</pubDate>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[best games 2019]]></category>
		<category><![CDATA[co-op games]]></category>
		<category><![CDATA[Mario Maker's Maker 2]]></category>
		<category><![CDATA[super mario]]></category>
		<category><![CDATA[Super Mario Maker 2 Review]]></category>
		<guid isPermaLink="false">https://bizznerd.com/?p=14649</guid>

					<description><![CDATA[<p>It does nearly everything better than its already excellent, but criminally underplayed predecessor on the Wii U , and introducing some incredible new ideas to this 2D platformer level designer.  Those include, but are not limited to, level styles, building items, a story mode and so much more. Most importanly though, it maintains the charm &#8230;</p>
<p>The post <a href="https://bizznerd.com/super-mario-maker-2-review/">Super Mario Maker 2 Review</a> appeared first on <a href="https://bizznerd.com">Bizznerd</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>It does nearly everything better than its already excellent, but criminally underplayed predecessor on the Wii U , and introducing some incredible new ideas to this 2D platformer level designer.  Those include, but are not limited to, level styles, building items, a story mode and so much more.</p>
<p>Most importanly though, it maintains the charm of the Mario games we know and love .</p>
<p>One of the most surprising new additions to Mario Maker 2 is story mode, which has as much depth as you&#8217;d expect from any Super Mario game story, which I admit is a low bar, but it gets by on its charm.  Peach&#8217;s castle has been destroyed, and rebuilding it means beating over 100 increasingly difficult built-in levels, which in turn, earns you the coins needed to repair the castle. That&#8217;s all the story mode is – that&#8217;s all the story mode needs to be!</p>
<p>What&#8217;s cool is that these levels couldn&#8217;t exist in a Mario game outside the bent rules of Super Mario Maker 2. They take the classic Mario formula and pull that familiar rug out from under you in delighting and surprising ways.</p>
<p><iframe title="Super Mario Maker 2 Direct 5.15.2019" width="1220" height="686" src="https://www.youtube.com/embed/jPi-u0D8sQ4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<h2><strong>Mario Maker&#8217;s Maker 2</strong></h2>
<p>But this is Super Mario Maker 2, not Super Mario Castle Repair Simulator. And since it&#8217;s the second version of an already groundbreaking tool, it comes as no surprise that the section dedicated to crafting your own fun, goofy or absurdly punishing Super Mario levels in the style of Super Mario Bros, Super Mario World, or even Super Mario 3d World, is superb.<br />
Any concerns I had about controller-based input versus the 3DS or Wii U&#8217;s touch input melted away after short period of adjustment.</p>
<p>The number of options here for level creation are astonishing. Options depend on what Mario style you&#8217;re using, like you can&#8217;t use the 3d World cat suit in the original Super Mario Bros levels, but you can switch freely between the other styles.</p>
<p>My favourite extra feature of Super Mario Maker 2 is Yamamura&#8217;s Dojo, which is a game design boot camp.</p>
<p>Yes, there are lessons showing you the basics, like how to switch back and forth between building and playing to test your levels, what to do when you mess up, and how to use the various parts. There are also lessons on drawing inspiration for your works, giving directions to your players and even a lesson where the ultimate takeaway is no one likes a troll.</p>
<h2><strong>Fun with friends, or not</strong></h2>
<p>You could play through Super Mario Maker 2&#8217;s levels cooperatively, just like you can in New Super Mario Bros, but you can also build levels cooperatively. You can play levels locally – and from recently – even online.</p>
<h2><strong>Course World</strong></h2>
<p><strong> </strong>Mario Maker is fundamentally about sharing and exploring levels built by other people, and the Course World section of Super Mario Maker 2 is where user-generated content lives. I like how easy it was to browse other people&#8217;s creations, so long as they&#8217;re not your real-life friends. If you want to check out your friends works, it&#8217;s as easy as entering their nine-digit Maker ID?! Seriously, Nintendo, in 2019 ?</p>
<p>The good news is that headache is the biggest knock  against an otherwise exquisite experience.</p>
<h4><strong>Verdict</strong></h4>
<p>One-upping the original, Super Mario Maker 2 is the most accessible game design tool ever created. I&#8217;ve spent hours, building – testing, and then, playing levels, and I feel like I&#8217;ve only barely scratched the surface of what&#8217;s possible. A lot of you out there will certainly blow my mind with your ideas, but that&#8217;s just part of the whole. The story mode introduces hundreds of novel, professionally made levels to play. And its design tutorials are so much more in-depth  than they ever needed to be . While SMM2 takes the incredibly complex concepts of game design and makes them accessible to everyone, accessing your friends and their level creations is still needlessly difficult.</p>
<p>The post <a href="https://bizznerd.com/super-mario-maker-2-review/">Super Mario Maker 2 Review</a> appeared first on <a href="https://bizznerd.com">Bizznerd</a>.</p>
]]></content:encoded>
					
		
		
			<media:content url="https://bizznerd.com/wp-content/uploads/2019/10/smm2main-1024x683.jpg" medium="image" />
	</item>
	</channel>
</rss>
