Boasting a long line of favorable player reviews on Oculus.com, Blade & Sorcery Nomad’s combat physics have already taken it a long way. So, are they telling the truth? Could this really be the best combat game available to play on Quest 2? Let’s find out.
Developed and published by WarpFrog, Blade and Sorcery: Nomad is a Meta Quest 2 exclusive of the immensely popular “built-for-VR medieval fantasy sandbox” game that’s been making waves on PCVR since its release in December 2018.
Being a version that is optimized to suit a stand-alone VR headset, Blade and Sorcery: Nomad has had a little bit of it shaved off so one should not expect it to be as visually gratifying as its PCVR counterpart. However, the physics – which is a major factor of why this is such a great title – remains largely unchanged.
What’s it like to play?
Blade and Sorcery: Nomad is all about the player, by that I mean, there is no storyline that dictates when you get to do what. With this game “the combat is limited only by your own creativity.” Though it is a game, Blade and Sorcery simply aims to be the best simulation of medieval combat – with a bit of magic thrown in for good measure.
“A big component of Blade & Sorcery, and something that might be tricky for people to wrap their head around at first, is that primarily it is a simulation and secondary a game,” as per The Barro, who is a developer at WarpFrog and the community manager of Blades and Sorcery.
That said, Quest 2 owners who want to give Blade and Sorcery: Nomad a run will be in for a little less in the way of enemies and maps. For example, players who’ve had a taste of the PCVR version might notice that Nomad is missing the Citadel map – which thes been giving the developers a hard time as they’ve been battling to get it to work on Quest 2.
Besides using the games renowned physics and a wide variety of medieval weapons to slay hilariously doll-like “AI” enemies, Nomad also features a “Dungeons” game mode that is a little more structured than the regular sandbox delivery of play – it’s the same thing, just procedurally-generated.
Magic is also a key part of playing Blades and Sorcery: Nomad and it can be used as a direct attack – like throwing a ball of fire at a foe, or used to enchant an equipped weapon, or even slow down time for those YouTube worthy cinematics. All in all, this game amounts to a satisfactory experience for those who would be interested in simulating the gore of medieval combat – even with the enemy’s clownish behaviour.
Other key points
Nomad is set to receive all the exact updates as it’s PCVR sibling, meaning Quest 2 players are also in line to get the “Progression mode” update that is set to release next year – basically an upgraded form of the Dungeons mode. What this entails is the ability to unlock new weapons, create a separate character from your sandbox character and a range of new abilities and being able to collect loot.